ABOUT

How the BANG Score is made

The value desk for Steam.

Steam BANGERS scores every game on Steam by whether the price matches what you get, and prints the answer as one number from 0 to 100, the BANG Score.

Games are art, and worth is subjective. Length is a design choice; a game built to run six hours is not failing at being twenty. The score reads value-fit: the price against how a game reviews and how long it was built to be. That is how a six-hour game people love can outscore a sixty-hour one people find dull.

The score is absolute, so a game's number does not change because some other game launched.

0:00 / 0:00

Numbers in the film as of Nov 6, 2026.

What goes in

We weigh these into one number. We never publish the weights. The recipe is the one part that stays ours; everything else, sources included, is on the table.

The tiers

BANGER85-100Great for what it costs, however long it runs.
Worth it68-84Strong reviews, priced about right for what you get at today's price.
Fair50-67Worth playing for some. Its reviews, length or price hold it back at today's price.
Skip0-49Too steep for what you get at today's price, or reviews too weak or too few to trust.

How to read a verdict

Every game page opens with one command, derived from the tier, the game's own BANGER price and its own price record. It means exactly what it says:

Below the verdict, each input wears a grade from S to D, read from the buyer's side: an S in Reviews means the reviews push the score up hard, a D in Engagement means a low share of players reaches the ending achievement. A ▲ marks a lift, a ▼ a drag or a dock, and a ? an input we do not have. The grades explain the score; they never change it.

The honest parts

What it does not do

From the heart

Games are subjective, and one number can't hold what a game means to you. Some of my favorite games of all time aren't BANGERS, because they are too short for the price, or a niche reviews never rewarded, or a slow burn the math doesn't catch. I love them anyway, and a low score doesn't make me wrong about that.

So don't take a low score personally. The BANG Score answers one narrow question for one specific person: the budget-conscious gamer working out where a limited dollar should go. That was me, counting out twenty dollars and needing it to count. A "skip" only means the reviews, length and price do not add up right now, for someone on a budget. If a game looks like your thing, buy it. The right game is always worth the money.

Common questions

What is the BANG Score?

The BANG Score rates every game on Steam from 0 to 100 for value: whether the price matches what you get. Whether the game is your kind of thing is a question it leaves to you.

How is the BANG Score calculated?

The Steam review score sets the ceiling. Inside it, the score weighs the current price against how long the game is, using HowLongToBeat's length where the game is matched. With no match it uses the genre's typical length where that helps the game and a neutral value where it does not, and docks the score for the guess either way. Free, multiplayer and roguelike games have no price or no ending to divide by, so how many people own and play them stands in. A developer's disclosure of AI-generated content on Steam takes a heavy dock. Smaller adjustments cover how aggressive the in-app purchases are, an unusual share of Steam-purchase reviews from buyers who refunded, DRM, early access, a recent swing in reviews, and a top-end bonus for how far players get by public achievement stats. The exact weights stay private; every input and data source is public.

Is the BANG Score the same as a review score?

No. A review score measures whether a game is good. The BANG Score measures whether it is worth the money, so a great game at a steep price per hour can still land at worth it.

Where does the data come from?

Valve and Steam, Steam's Web API for the players online number, HowLongToBeat for length, SteamSpy for ownership estimates and user tags (an old snapshot: SteamSpy has not updated its per-game numbers since about mid-2025), IsThereAnyDeal for price history, PCGamingWiki for monetization mechanics, Metacritic for critic scores, and Frankfurter (European Central Bank rates) for currency display. The seasonal sale dates and the discount rules on the game pages come from Valve's Steamworks documentation.

How often is it updated?

The scores rebuild every six hours from whatever the crawlers have read since. The crawlers run every hour, but each run reads only a slice of the catalog, so a game's reviews can be weeks old; its price is re-read more often. Each game page dates both under the numbers.

Is Steam BANGERS free?

Yes. Every score and page is free to read. There is also a free API and an MCP server so developers and AI assistants can query a game's value.

Last updated .

Who makes this

Steam BANGERS is run by one person, Jordan Allen Lewis. I decide what it measures, how the score is built, and which sources it trusts. AI coding tools write the code under my direction. The score itself is plain arithmetic on public data with no AI in it, so when a score moves, it is because one of its inputs changed or the formula did.

The guides and collection write-ups are made the same way and go out under my name, so I answer for every claim in them. The claims come with the numbers that back them, and where the data is missing, the page says so instead of guessing.

Why I built it, and what I got wrong first: the longer version. How the number is actually computed: the method, including where it is weak.

Contact

Found a bug, a wrong score, or have an idea? Send me a message on LinkedIn.

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