
Into the Radius VR
Worth it · Shooter · 2020
Steam Deck UnsupportedThe verdict
BUY IT.
Worth it at $29.99, a BANGER if it drops to $23.05.
- Length
- 22.9h
- Value
- $1.31/hr
- Reviews
- 94% positive
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Minimum on the Steam store: 16 GB of memory, GTX 1070, 15 GB of storage. Windows only.
Into the Radius is a single-player survival shooter in VR. Explore the Pechorsk zone filled with surreal landscapes and dangerous anomalies. Defend yourself with realistic firearms, recover strange artifacts, scavenge for loot, and uncover the mysteries of this unforgiving dystopian environment.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $11.99. That was December 2025. Its cuts run 30 percent off as a rule. There have been 64 in the 7 years tracked, about 5 weeks apart. Today it is at full price. The last sale was about 5 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks. It becomes a BANGER at $23.05, a level the record has reached 61 times.
On value it sits in the top 7 percent of its genre. It is pricier than 87 percent of its genre, and better reviewed than 92 percent. Among the games that feel like it, Propagation VR (free, scores 84) beats it on value, while it beats CONVRGENCE ($14.99, scores 48).
Steam's global achievement data says about 1 percent of players ever finish it. On a 22.9-hour game, that is a lot of paid-for hours most people never see. This site sampled 800 of its Steam-purchase reviews; 39 were written by buyers who refunded it, sampled from reviews written March 2021 to September 2026. Inside the two-hour refund window, 71 percent of the 1,038 reviews written there were positive, against 94 percent overall, and those are 11 percent of everything written about it.
The main story runs 22.9 hours. Doing everything runs 52, 2.3 times as long.
The drop-off
54% start to 1% finishMost players never reach the end. On a 22.9-hour game, that's a lot you pay for and may never use. Steam global achievements
Players
33 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
The best VR horror FPS experience I have ever had, period. The atmospheric, sound and game design culminates to deliver one of the most powerful and unique immersive experiences in gaming. The aftermath of The Event has you piecing together the universe yourself through exploration, horrific phantoms and unique missions. Being a VR experience it has it's own pitfalls but they are completely overshadowed by it's...
the game is very good. runs smoothly and despite the not the best graphic looks very good. basically it's a Stalker VR. the only complaint is the lack of healing syringes in the zone, as you will not find any and some enemies deal a lot of damage. still better than the ITR 2
Pretty good. It's the only VR game that is like S.T.A.L.K.E.R in any form, so it's all we got. I just wish there were a mod that replaces the textures of enemies with discernable materials so I'm not forced to guess where the head is on a literal silhouette.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Into the Radius VR scores 80/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1012790/into-the-radius-vrThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 18, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.