NGU IDLE

NGU IDLE

Worth it · Strategy · 2019

Steam Deck Playable

The verdict

PLAY IT.

Worth it at free.

Length
1407.2h
Price
Free to play
Reviews
96% positive
Length
1407.2h
main story (HowLongToBeat)
Completionist
6759.6h
100% (HowLongToBeat)
$/hr
Free
price ÷ main-story length
Price
Free
Reviews
96%
12,882 reviews, as of Aug 2
Players
750K
owners (estimate)
Released
2019

Minimum on the Steam store: 2 GB of memory, Probably everything works, even integrated ( but you might have slideshow FPS), 154 MB of storage. Windows only.

NGU Idle is a Free To Play Idle game that's full of weird humor, tons of upgrades and hundreds of hours of content! Try out NGU Idle today and experience the joy of Numbers Going Up!
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
ValueFree
Price per hour of game. It moves the score inside the ceiling reviews set
Reviews96% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
Engagement3% finish
How far players actually get (achievements), a top-end bonus
Holding it back
Reach750K+ players
How many own it, a popularity + confidence signal
MonetizationBoost, Cosmetic, Currency, Free-to-grind, Infinite spend
Loot boxes / pay-to-win drag the score down
For context
Length1407 hours
How much game you get. Hours feed the value per dollar
RefundsFree
A free game cannot be refunded, so the label never applies

The value story

Against its own genre it lands in the top 1 percent on value. It is better reviewed than 99 percent of its genre. Among the games that feel like it, Soda Dungeon 2 (free, scores 84) beats it on value, while it beats Clicker Heroes (free, scores 70).

Steam's global achievement data says about 3 percent of players ever finish it. On a 1407.2-hour game, that is a lot of evenings most people never spend.

Finishing takes 1407.2 hours; clearing it takes 6760, which is 4.8 times the campaign.

It came out 7 years ago and 3.4K were still playing it at the last check.

It is still busy. 3.4K players were in it at once at the last check, across 81 days of tracking. Free to start. It takes its money later, through boost and cosmetic.

In-app purchasesBoost, Cosmetic, Currency, Free-to-grind, Infinite spendPCGamingWiki

The drop-off

69% start to 3% finish
050100rarestfirst achievement

Most players never reach the end. On a 1407.2-hour game, that's a lot of time most people never put in. Steam global achievements

Players

3,382 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

No data upstream: critic score (Metacritic).

Cite this score

Embed the live badge, copy the line, or download the card.

BANG Score badge

The live badge. It shows the current score wherever it is embedded.

NGU IDLE scores 79/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1147690/ngu-idle
Embed the live badge

HTML for a webpage, Markdown for Reddit, GitHub, or a wiki.

<a href="https://steambangers.com/game/1147690/ngu-idle"><img src="https://steambangers.com/api/badge/1147690" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/1147690)](https://steambangers.com/game/1147690/ngu-idle)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.

Tags

Details

Developer4G
Publisher4G
GenreStrategy
Released2019
Achievements61