Tell Me Why

Tell Me Why

Fair · Narrative · 2020

Steam Deck Playable

The verdict

NO RUSH.

Free and middling. Worth a look if the genre is yours.

Length
9.7h
Price
Free to play
Reviews
82% positive
Length
9.7h
main story (HowLongToBeat)
Completionist
13.7h
100% (HowLongToBeat)
$/hr
Free
price ÷ main-story length
Price
Free
Reviews
82%
16,097 reviews, as of Sep 18
Players
750K
owners (estimate)
Released
2020

Minimum on the Steam store: 4 GB of memory, Nvidia GTX 750Ti or Nvidia GTX 1050 or AMD Radeon R7 260X or AMD Radeon RX 560, 25 GB of storage. Windows only.

Tell Me Why is the multi-award winning episodic adventure game from Dontnod Entertainment in which twins use their supernatural bond to discover the truth of their troubled past.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
ValueFree
Price per hour of game. It moves the score inside the ceiling reviews set
Engagement20% finish
How far players actually get (achievements), a top-end bonus
MonetizationNone
No in-game purchases. Paid DLC exists and is not docked
Holding it back
Reviews82% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
Reach750K+ players
How many own it, a popularity + confidence signal
For context
Length9.7 hours
How much game you get. Hours feed the value per dollar
RefundsFree
A free game cannot be refunded, so the label never applies

The value story

Value puts it in the top 8 percent of the games it competes with. It is better reviewed than 75 percent of its genre. Among the games that feel like it, Life is Strange 2 (free, scores 73) beats it on value, while it beats Life is Strange: Before the Storm ($16.99, scores 57).

Steam's global achievement data says about 20 percent of players ever finish it. On a 9.7-hour game, that is a lot of evenings most people never spend. Inside the two-hour refund window, 57 percent of the 181 reviews written there were positive, against 82 percent overall, and those are 5 percent of everything written about it.

It is still busy. 328 players were in it at once at the last check, across 81 days of tracking.

The drop-off

77% start to 20% finish
050100rarestfirst achievement

A normal fall-off for a game this long. Steam global achievements

Players

328 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

What an incredible experience. A rollercoaster of emotions through the entire game. The more you play the more you want to know about what truly happened. Engaging from start to end. I was so happy to get the good ending in my first run. When picking up my choices I always tried to strengthen the bond between brother and sister and, at the end, it felt so good and rewarding. I was scared to get the bad ending so the...
Evil DaveRecommendedafter 20h2 found this helpfulRead on Steam
This is my first time ever posting a review of a game. I must say, if you need to heal after a long day, week, or even a month, and you've been doubting your family bonds, you have to play this game. And if you're curious about it, it's definitely worth giving it a try. Once you've completed the game 100%, you're going to realize that you need to love your loved ones even more and feel grateful that you still have...
A Steam playerRecommendedafter 9.0h2 found this helpfulRead on Steam
I'm all for queer representation, but this game gets more boring each minute I play it.
davidhortensiusNot recommendedafter 4.1h1 found this helpfulRead on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic).

Cite this score

Embed the live badge, copy the line, or download the card.

BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Tell Me Why scores 61/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1180660/tell-me-why
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<a href="https://steambangers.com/game/1180660/tell-me-why"><img src="https://steambangers.com/api/badge/1180660" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/1180660)](https://steambangers.com/game/1180660/tell-me-why)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 18.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.