
Grand Theft Auto IV: The Complete Edition
Fair · Shooter · 2020
Steam Deck PlayableThe verdict
NO RUSH.
Fair at $5.99. Buy it if you want it.
- Length
- 30.8h
- Value
- $0.19/hr
- Reviews
- 83% positive
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Minimum on the Steam store: 1.5 GB of memory, 256MB Nvidia 7900 / 256MB ATI X1900, 22 GB of storage. Windows only.
Niko Bellic, Johnny Klebitz and Luis Lopez all have one thing in common - they live in the worst city in America. Liberty City worships money and status, and is heaven for those who have them and a living nightmare for those who don't.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
April 2015 is where it bottomed out, at $3.99. Its cuts run 70 percent off as a rule. There have been 87 in the 14 years tracked, about 6 weeks apart. Today's $5.99 at 70 percent off still sits 50 percent above the floor, so a deeper cut exists in its history.
Value puts it in the top 17 percent of the games it competes with. It is pricier than 81 percent of its genre, and better reviewed than 67 percent. Among the games that feel like it, Mafia II (Classic) ($29.99, scores 70) beats it on value, while it beats Grand Theft Auto V Enhanced ($29.99, scores 57).
Steam's global achievement data says about 8 percent of players ever finish it. On a 30.8-hour game, that is a lot of paid-for hours most people never see. This site sampled 800 of its Steam-purchase reviews; 14 were written by buyers who refunded it, sampled from reviews written July 2026 to September 2026. That is more refunded reviewers than 7 in 10 paid games this site has sampled to the same depth, and among the 725 games in its genre sampled this deeply, 126 have a larger share. Inside the two-hour refund window, 49 percent of the 19,546 reviews written there were positive, against 83 percent overall, and those are 11 percent of everything written about it.
30.8 hours to finish it, 101 to exhaust it. The completionist tail is 3.3 times the campaign.
It came out 6 years ago and 2.1K were still playing it at the last check.
The drop-off
55% start to 8% finishMost players never reach the end. On a 30.8-hour game, that's a lot you pay for and may never use. Steam global achievements
Players
2,122 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Almost 20 years later, and the game still manages to surprise me with each play-through. Easily the best game in the series next to San Andreas.
Quick Summary Story: Revisiting Niko's story after all these years made me appreciate the smaller details I had missed the first time around, while the DLCs added different perspectives to the same events. Gameplay: The driving is still one of my favourite parts of the game. It can be challenging at first, but once you get used to it, it becomes really fun. Mechanics: Getting around Liberty City is enjoyable, with...
bad pc port, no effort was made keep crashing during "in the crosshairs" mission of the gay tony dlc and the final mission of the main story is bugged aswell, you can't climb the helicopter big studio can't even fix small bugs in a re-releasing game
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Grand Theft Auto IV: The Complete Edition scores 67/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/12210/grand-theft-auto-iv-the-complete-editionThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 6, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.