
RIDE 4
Fair · Strategy · 2020
Steam Deck VerifiedThe verdict
NO RUSH.
Fair at $39.99. Buy it if you want it.
- Length
- 24.6h
- Value
- $1.63/hr
- Reviews
- 83% positive
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Minimum on the Steam store: 8 GB of memory, GeForce GTX 960 / GeForce GTX 1050, 43 GB of storage. Windows only.
Are you ready to live the best gaming experience that a motorcycle fan can get? RIDE 4 will spark your competitive soul with hundreds of bikes, dozens of tracks and a whole new level of realism.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $5.99, set in October 2023. Its cuts run 85 percent off as a rule. There have been 49 in the 6 years tracked, about 7 weeks apart. Today it is at full price. The last sale was this month, and on this game's rhythm the next one tends to arrive within 7 weeks.
Value puts it in the top 4 percent of the games it competes with. It is pricier than 98 percent of its genre, and better reviewed than 84 percent. Among the games that feel like it, Forza Horizon 5 ($59.99, scores 82) beats it on value, while it beats RIDE ($19.99, scores 49).
Steam's global achievement data puts 23 percent of players at this game's ending achievement. The median game this site can measure sits at 8. Of the 800 Steam-purchase reviews this site sampled, 26 come from buyers who refunded the game, sampled from reviews written July 2023 to September 2026. That is more refunded reviewers than 9 in 10 paid games this site has sampled to the same depth, and among the 2,864 games in its genre sampled this deeply, 301 have a larger share. The typical game sits near 5 in 1,000, so the score docks it. 5 of the 26 refunded reviewers were past Valve's two-hour window when they wrote the review. Inside the two-hour refund window, 61 percent of the 1,360 reviews written there were positive, against 83 percent overall, and those are 14 percent of everything written about it.
24.6 hours to finish it, 331 to exhaust it. The completionist tail is 13 times the campaign.
Valve rates it Steam Deck Verified, so it runs on the handheld without fiddling.
The drop-off
43% start to 23% finishA normal fall-off for a game this long. Steam global achievements
Players
209 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
It took some time to get along with feeling of the controls. I play this with an Xbox controller and it feels great. I started playing this just to memorize the circuits and I ended up invested trying to get better. Recommended
Mint! Unfortunate that a lot of content is locked behind a paywall, being a full-priced game and all.
better than ride 5 and 6, for some reason the developers think making the physics later on, easier or less feel better, this one u feel the road better and when u finally get the hang of controlling the bike it actually feels rewarding, same as in real life, theres supposed to be a learning curve, thats whats enjoyable, the later one are too beginner friendly they toned down the physics even if u put it as realistic...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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RIDE 4 scores 67/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1259980/ride-4The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 18, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.