
AudioSurf
BANGER · Short indie · 2008
Steam Deck PlayableThe verdict
BUY IT.
A BANGER at $9.99.
- Length
- 8h
- Value
- $1.25/hr
- Reviews
- 96% positive
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Minimum on the Steam store: 512 MB of memory, 32 MB NVIDIA GeForce 2 (support for Pixel Shader 3.0 recommended). Windows only.
Ride your music. Audiosurf is a music-adapting puzzle racer where you use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
December 2014 is where it bottomed out, at $0.99. 58 discounts in the 14 years on record. They run about 75 percent off, roughly 12 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 12 weeks.
Against its own genre it lands in the top 1 percent on value. It is pricier than 89 percent of its genre, and better reviewed than 99 percent. Among the games that feel like it, Beat Hazard ($9.99, scores 93) beats it on value, while it beats Audiosurf 2 ($14.99, scores 66).
The press gave it 85; the people who bought it give it 96 percent. An 11-point gap in the buyer's favour.
Of the 401 Steam-purchase reviews this site sampled, 4 come from buyers who refunded the game, sampled from reviews written March 2020 to September 2026. Inside the two-hour refund window, 88 percent of the 1,815 reviews written there were positive, against 96 percent overall, and those are 20 percent of everything written about it.
8 hours to finish it, 17 to exhaust it. The completionist tail is 2.1 times the campaign.
The drop-off
80% start to 2% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
11 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
It is the year 2012. You boot up Audiosurf and turn Toby Fox's music into a rhythm game rollercoaster. It is the year 2026. You once again boot up Audiosurf and turn Toby Fox's music into a rhythm game rollercoaster. Within that span of time, a lot has changed, and yet not a lot at all, if you really think about it. It is as though, upon revisiting this silly little game, you have come right back home. This one's...
This game felt much better than Audiosurf 2. I used to play this religiously back in college and you could download your own music into the game. Fantastic rhythm experience.
Just not my cup of tea. While it was innovative back in the day, the game feels pretty dated now and didn't really hold up for me. Not really my style, so I couldn't get into it.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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AudioSurf scores 86/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/12900/audiosurfThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 13, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.