

Ride your music. Audiosurf is a music-adapting puzzle racer where you use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose.
Each input wears a grade, S to D, read from the buyer's side. The color is the direction: green raises the score, red lowers it, grey sits neutral. ▼ marks a dock, ? a missing input. The exact weights stay secret. These are the inputs and the direction each pushes.
Most players never reach the end. On a 7.8-hour game, that's a lot you pay for and may never use. Steam global achievements
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Worth it · Short indie · 2008
Steam Deck PlayableBUY IT.
Yes, worth it at $9.99. A BANGER if it drops to $9.30.
about 7.8h$9.99 (~)
Better value than 100% of Short indie games
The verdict is built to be quoted. Copy the line, or embed the live badge.
AudioSurf scores 84/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steamBANGERS.com/game/12900/audiosurfThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It rates value, not taste. Whether it is for you is on you. How the score is computed → Data · updated 2h ago.
Peak 11Low 11Latest 11
Daily peak concurrent players.Player counts via SteamSpy.
Low $2.49High $9.99Now $9.99
Price line + bands by tier:BANGERWorth itPrice history via IsThereAnyDeal.
The lowest price on record is $0.99, set in December 2014. It has been discounted 58 times in the 14 years tracked here, typically at 75 percent off, with about 12 weeks between sales. Today it is at full price. The last sale was about 6 weeks ago, and on this game's rhythm the next one tends to arrive within 12 weeks. The math puts its BANGER price at $9.30, and history has reached that level 58 times. Patience has paid on this one before.
On value it sits in the top 1 percent of its genre. It outscores the games it most resembles, including Audiosurf 2 ($3.74, scores 64) and Audioshield ($19.99, scores 36).
Steam's global achievement data says about 2 percent of players ever finish it. On a 7.8-hour game, that is a lot of paid-for hours most people never see.