
Dyson Sphere Program
BANGER · Strategy · 2021 · Early Access
Steam Deck PlayableThe verdict
BUY IT.
A BANGER at $19.99.
- Length
- 67.5h
- Value
- $0.30/hr
- Reviews
- 97% positive
Recent reviews trending down: 89% over the last 30 days against 97% all-time.
Watch this gameOne email when it is worth buying. Your call on what that means.
Get one email when Dyson Sphere Program is worth buying.
One email per game. Unsubscribe in a click.
Minimum on the Steam store: 8 GB of memory, Dedicated graphics card, GTX 750 Ti 2GB, 5 GB of storage. Windows only.
Build the most efficient intergalactic factory in space simulation strategy game Dyson Sphere Program! Harness the power of stars, collect resources, plan and design production lines and develop your interstellar factory from a small space workshop to a galaxy-wide industrial empire.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
January 2022 is where it bottomed out, at $15.99. Its cuts run 20 percent off as a rule. There have been 43 in the 6 years tracked, about 5 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.
Against its own genre it lands in the top 1 percent on value. It is pricier than 89 percent of its genre, and better reviewed than 99 percent. Among the games that feel like it, Oxygen Not Included ($24.99, scores 97) beats it on value, while it beats Planetbase ($14.99, scores 49).
Steam's global achievement data says about 11 percent of players ever finish it. On a 67.5-hour game, that is a lot of paid-for hours most people never see. Players rate it 97 percent positive over its lifetime, but the last 30 days run 89 percent. Something recent has soured the room. Of the 800 Steam-purchase reviews this site sampled, 14 come from buyers who refunded the game, sampled from reviews written September 2024 to September 2026. Inside the two-hour refund window, 78 percent of the 2,780 reviews written there were positive, against 97 percent overall, and those are 3 percent of everything written about it.
67.5 hours to finish it, 232 to exhaust it. The completionist tail is 3.4 times the campaign.
5 years after release it still had 2.7K people in it at once.
The drop-off
62% start to 11% finishA normal fall-off for a game this long. Steam global achievements
Players
2,703 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Unlocked the DSP achievement ,First building automation game to catch my attention , I'll check back in 899 hours of game play from now
In some ways, this game is incredible. The pure scale of everything involved just boggles the mind. Getting interstellar logistics going feels great. However, development progresses at a glacial space. And while there is enough to "do" for a good hundred hours or so, know that there's still work to be done. Things like the various logistics drones feel like they have a bit of unnecessary overlap, plus the way it's...
Dead game is dead. Would have been great if they finished it, as it is it's an interesting automation game that falls flat on all combat mechanics and late game just runs out of reasons to keep going. I got my moneys worth but the game also just stopped updating after promising so much more, so be aware before you spend your money you will probably never see the promises they made.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
Embed the live badge, copy the line, or download the card.
Dyson Sphere Program scores 94/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1366540/dyson-sphere-programThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 12, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.