City of Gangsters

City of Gangsters

Skip · Strategy · 2021

Steam Deck Playable

The verdict

SKIP IT.

It scores 38, under the fair line, at $29.99.

Length
33.3h
Value
$0.90/hr
Reviews
73% positive
Reviews or length hold it below the tiers even at a deep discount.
Watch this gameOne alert when it is worth buying.
Length
33.3h
main story (HowLongToBeat)
$/hr
$0.90
price ÷ main-story length
Price
$29.99
as of Oct 1
Reviews
73%
1,563 reviews, as of Sep 26
Players
150K
owners, SteamSpy estimate
Released
2021

Minimum on the Steam store: 8 GB of memory, 1 GB of storage. Windows only.

In this management tycoon game, you’ll start a criminal operation from nothing and grow it into a well-oiled money machine! Build speakeasies and illegal distilleries. Manage production chains and resource distribution. Leverage favors, chase down debtors, and bribe the police to look the other way.
Description from the Steam store page.

What drives the score

How to read this

Grades run S to D, read from the buyer's side. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. How the grades work

Raising the score
Value$0.90/hr
Price per hour of game. It moves the score inside the ceiling reviews set
Engagement41% finish
How far players actually get (achievements), a top-end bonus
Holding it back
Reviews73% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
For context
Length33 hours
How much game you get. Hours feed the value per dollar
Reach150K+ owners
How many own it, by SteamSpy's estimate (an old snapshot). Context here: this game's score does not use it
MonetizationNot known
No monetization record for this game, so nothing is assumed either way
Refunds13 of 657 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked
AI contentNone disclosed
From the developer's own Steam disclosure. No disclosure is not proof of none, so it does not move the score

The value story

October 2025 is where it bottomed out, at $5.39. Its cuts run 77 percent off as a rule. There have been 32 in the 5 years tracked, about 8 weeks apart.

On value it sits in the top 32 percent of its genre. It is pricier than 96 percent of its genre. Among the games that feel like it, Evil Bank Manager ($11.99, scores 44) beats it on value, while it beats Ancient Cities ($29.99, scores 11).

Steam's global achievement data puts 41 percent of players at this game's ending achievement. The median game this site can measure sits at 15. Of the 657 Steam-purchase reviews this site sampled, 13 come from buyers who refunded the game, sampled from reviews written August 2021 to August 2026. That is more refunded reviewers than 7 in 10 paid games this site has sampled to the same depth, and among the 2,725 games in its genre sampled this deeply, 659 have a larger share. Inside the two-hour refund window, 39 percent of the 130 reviews written there were positive, against 73 percent overall, and those are 10 percent of everything written about it.

The drop-off

76% start to 41% finish
050100rarestfirst achievement

Steam counts a larger share of its players at the ending achievement than it does for most games this site can measure. Steam global achievements

What players say

I actually love this game, the concept is pretty good and the dynamics are interesting, but late game is an absolute chore with all the micromanaging that you have to do. I've never made it to the end of prohibition because of that.
domRecommendedafter 72h1 found this helpfulRead on Steam
A resource management sim set during Prohibition, the Roaring 20's, and into the Great Depression. I love the time period, and this game captures the feeling of trying to run an operation. There's flexibility of playstyle in that you can decide whether you're going to be a loud, aggressive gangster, or a buttoned-down, behind-the-scenes style manager. I've had a lot of fun with this one, and I'll be curious to see...
caution wizardRecommendedafter 72hAug 2026Read on Steam
Too much micro-management and the mechanics don't line up. Expanding territory is harder than it needs to be and if you start the wrong operation, it can set you back a lot. Sticking to a simple wine workflow, it became hard to move the goods. I have a sizeable operation but only control a few blocks. How many gangsters am I supposed to micromanage to control a city? 10? 50? The art style also leaves something to be...
randomjinternetNot recommendedafter 41hAug 2026Read on Steam

Steam reviews, mixed to match its Steam ratio and rotated daily. Opinions are theirs.

No data upstream: critic score (Metacritic).

Cite this score

BANG Score badge
City of Gangsters scores 38/100 on the BANG Score (a skip) as of Oct 2, 2026. The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1386780/city-of-gangsters
Embed the live badge

Reviews set the ceiling, and price against real length moves the BANG Score inside it. How it works, and where it is weak → Steam reviews as of Sep 26, price as of Oct 1.

A number here look wrong? Tell me and I will check the inputs.

Tags

Steam user tags as SteamSpy recorded them

Details

DeveloperSomaSim
PublisherKasedo Games
GenreStrategy
Released2021
Achievements80