
AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome
Skip · Action · 2011
Steam Deck PlayableThe verdict
SKIP IT.
The value isn't there at $9.99.
- Length
- 3.1h
- Value
- $3.22/hr
- Reviews
- 74% positive
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Minimum on the Steam store: 1 GB of memory, 3D card with 512MB, 2 GB of storage. Runs on Windows, Linux.
82 remastered levels from the original and 43 brand new ones that are twice as fast!
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $1.99. That was April 2016. 50 discounts in the 14 years on record. They run about 75 percent off, roughly 10 weeks apart.
Against its own genre it lands in the top 37 percent on value. It is pricier than 74 percent of its genre. The Crew™ 2 ($8.99, scores 47) outscores it, and so does Superflight ($2.99, scores 93). Both sit among its closest neighbours.
Inside the two-hour refund window, 73 percent of the 310 reviews written there were positive, against 74 percent overall, and those are 58 percent of everything written about it.
The main story runs 3.1 hours. Doing everything runs 17, 5.4 times as long.
The drop-off
24% start to 2% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
What players say
Suicide by jumping Simulator ! My friend called me after a long time and asked which game are you playing these days ? Now, he is deaf !
Extremely challenging yet extremely gratifying game that is great for jump in, jump out kind of quick gameplay. The concept is very simple: You drop from a very VERY high building and have to get the highest possible score by falling through score rings scattered throughout your fall. Lots of variety with an exhilarating sense of speed and a very hard to master gameplay. The UI looks and feels so punk rock and...
Looked like a laugh and it kind of is for a short time, but it gets old fast despite the bragging of how many levels they have. If you like casual games and don't mind repetition or you love score chasing, you could do worse I guess. 5/10
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome scores 35/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/15560/aaaaaaaaaaaaaaaaaaaaaaaaa-for-the-awesomeThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 3, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.