
Slime Rancher 2
Worth it · Shooter · 2025
Steam Deck VerifiedThe verdict
BUY IT.
Worth it at $29.99, a BANGER if it drops to $24.13.
- Length
- 21.2h
- Value
- $1.41/hr
- Reviews
- 94% positive
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Minimum on the Steam store: 8 GB of memory, NVIDIA GeForce GTX 960 2GB / AMD Radeon R9 280 3GB, 8 GB of storage. Windows only.
Continue the adventures of Beatrix LeBeau as she journeys across the Slime Sea to Rainbow Island, a land brimming with ancient mysteries, and bursting with wiggly, new slimes to wrangle in this sequel to the smash-hit, Slime Rancher.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
November 2025 is where it bottomed out, at $17.99. Its cuts run 30 percent off as a rule. There have been 37 in the 4 years tracked, about 6 weeks apart. Today it is at full price. The last sale was about 3 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks. The math puts its BANGER price at $24.13. The record reaches that level 37 times.
Against its own genre it lands in the top 6 percent on value. It is pricier than 86 percent of its genre, and better reviewed than 94 percent. Among the games that feel like it, Slime Rancher ($19.99, scores 87) beats it on value, while it beats Refunct ($2.99, scores 68).
This site sampled 799 of its Steam-purchase reviews; 17 were written by buyers who refunded it, sampled from reviews written October 2025 to September 2026. Inside the two-hour refund window, 89 percent of the 4,330 reviews written there were positive, against 94 percent overall, and those are 10 percent of everything written about it.
The main story runs 21.2 hours. Doing everything runs 48, 2.3 times as long.
Deck Verified, so no launch options and no controller remapping before it runs.
The drop-off
36% start to 2% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
524 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
It's a shame I feel I can't recommend Slime Rancher 2. I think it's necessary to say that I enjoyed the first game but this sequel leaves much to be desired. The ranching feels even more tangential than it did in the first and the exploration mechanic features constant back tracking and is restricted by the construction of special items. (with uninteresting puzzle design that again doesn't involve the slimes) There...
You made a short game and tried to make it seem longer by making a bunch of "puzzles" (lazy obstacles to prevent you from advancing too quickly) the solution of which are running around for hours on end to gather enough resources to make one item to solve said puzzle.
It's like the first game, but everything that was fun became a huge grind and and ending is way less fun than in SR 1 :/ Just go play the first game again instead.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Slime Rancher 2 scores 81/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1657630/slime-rancher-2The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 15, price as of Sep 23.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.