
SANYA
Skip · Narrative · 2024
The verdict
SKIP IT.
It scores 32, under the fair line, at $14.99.
- Length
- 1.7h 4h to 100%
- Value
- $8.82/hr
- Reviews
- 76% of 222 positive
Watch this gameOne alert at a price you pick.
Buy now or wait
Discounted in each of its last 8 seasonal sales. Last cut ended 8 days ago.
- Next sale
- Winter Sale, Dec 17 to Jan 4
Sources: IsThereAnyDeal, Valve.
What drives the score
How to read this
Grades run S to D, read from the buyer's side. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. How the grades work
About the game
A playful narrative adventure about the warmth of fleeting childhood memories: about a little boy named Sanya, rescuing a stray puppy, making true friends, and engaging in many exciting adventures in a small town set in the achingly strange and nostalgic period of the 90s.
Minimum specs
Minimum on the Steam store: 4 GB of memory, GeForce GTX 650, 3 GB of storage. Runs on Windows, macOS.
The value story
It has been discounted 21 times in the 3 years tracked here. The median cut across all of them is 30 percent, about 6 weeks apart. Today it is at full price, and its last discount ended 8 days ago.
It is pricier than 78 percent of its genre. Among the games that feel like it, A Date in the Park (free, scores 69) beats it on value, while it beats Truberbrook / Trüberbrook ($29.99, scores 24).
More about SANYA
Steam's global achievement data puts 57 percent of players at this game's ending achievement. The median game this site can measure sits at 15.
The main story runs 1.7 hours. Doing everything runs 4, 2.4 times as long.
The drop-off
86% start to 57% finishSteam counts a larger share of its players at the ending achievement than it does for most games this site can measure. Steam global achievements
What players say
Short and cozzy adventure. The art style is pretty distinctive and reminisce off the childhood.
2 more reviews
SANYA is a small-scale narrative adventure developed and published by helpnode that focuses less on traditional gameplay challenges and more on evoking a specific emotional space: childhood curiosity, freedom, and the quiet texture of everyday life in a post-Soviet town during the 1990s. Rather than telling a dramatic or high-concept story, the game invites players into a gentle, memory-like journey shaped by simple...
I was truly excited to play this game. I wanted some safe space after work to bring back my childhood memories, that smell of hot summer, the taste of kvas after dogonyalki, and the endless feeling of being cared. Short, heartwarming story. Point & click interaction. The visual is something I can yap about for ages. Your designers did truly inspiring and awesome job! And the sound? OMG! P.S.: But why did you feel...
Steam reviews, mixed to its ratio and rotated daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
SANYA scores 32/100 on the BANG Score (a skip) as of Oct 19, 2026. The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1667360/sanyaReviews set the ceiling, and price against real length moves the BANG Score inside it. How it works, and where it is weak → Steam reviews as of Oct 2, price as of Oct 18. A number here look wrong? Tell me and I will check the inputs.
