Final Profit: A Shop RPG

Final Profit: A Shop RPG

BANGER · RPG · 2023

Steam Deck Verified

The verdict

BUY IT.

A BANGER at $14.99.

Length
26.4h
Value
$0.57/hr
Reviews
95% positive
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Length
26.4h
main story (HowLongToBeat)
Completionist
59.9h
100% (HowLongToBeat)
$/hr
$0.57
price ÷ main-story length
Price
$14.99
as of Sep 22
Reviews
95%
659 reviews, as of Aug 2
Players
35K
owners (estimate)
Released
2023

Minimum on the Steam store: 4 GB of memory, DirectX 9/OpenGL 4.1 capable GPU, 2 GB of storage. Windows only.

FINAL PROFIT is a story driven shop-sim RPG. Gather products and find customers. Spend your hard-earned profits on upgrades and investments. Make far-reaching choices as you expand your business. And explore a world full of secrets on your quest to defeat capitalism by becoming the best at it!
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Value$0.57/hr
Price per hour of game. It moves the score inside the ceiling reviews set
Reviews95% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones Scored as 93% after the small-sample adjustment
Engagement12% finish
How far players actually get (achievements), a top-end bonus
MonetizationNone
Checked: no in-game purchases or loot boxes. Nothing is docked
For context
Length26 hours
How much game you get. Hours feed the value per dollar
Reach35K+ players
How many own it, a popularity + confidence signal
Refunds0 of 322 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

The lowest price on record is $7.49, set in October 2024. Its cuts run 40 percent off as a rule. There have been 33 in the 4 years tracked, about 6 weeks apart. Today it is at full price. The last sale was about 4 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.

Value puts it in the top 1 percent of the games it competes with. It is pricier than 73 percent of its genre, and better reviewed than 97 percent. The nearest things to it, Yes, Your Grace ($3.99, scores 78) and Potion Craft: Alchemist Simulator ($7.99, scores 89), are both worse buys on this math.

$25.94 is where it would stop being a BANGER. Today it is $14.99.

Steam's global achievement data says about 12 percent of players ever finish it. On a 26.4-hour game, that is a lot of paid-for hours most people never see. This site sampled 322 of its Steam-purchase reviews; none were written by buyers who refunded it, sampled from reviews written March 2023 to August 2026.

Finishing takes 26.4 hours; clearing it takes 60, which is 2.3 times the campaign.

It carries Valve's Deck Verified rating, which is the one that means it just works.

The drop-off

79% start to 12% finish
050100rarestfirst achievement

A normal fall-off for a game this long. Steam global achievements

Players

2 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

No data upstream: critic score (Metacritic).

Cite this score

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BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Final Profit: A Shop RPG scores 90/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1705140/final-profit-a-shop-rpg
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<a href="https://steambangers.com/game/1705140/final-profit-a-shop-rpg"><img src="https://steambangers.com/api/badge/1705140" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/1705140)](https://steambangers.com/game/1705140/final-profit-a-shop-rpg)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2, price as of Sep 22.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.