

Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.
Each input wears a grade, S to D, read from the buyer's side. The color is the direction: green raises the score, red lowers it, grey sits neutral. ▼ marks a dock, ? a missing input, • a fact this genre's score does not use. The exact weights stay secret. These are the inputs and the direction each pushes.
Most players never reach the end. On a 71-hour game, that's a lot you pay for and may never use. Steam global achievements
A Brilliant Concept or a Work in Progress? Pondering the Current Balance (641 Co-op Hours Played) Bellwright features an undeniably fantastic core concept. The foundational goal of building a settlement, managing an NPC workforce, fighting for the core objectve, and mounting a town defence feels incredibly rewarding. The pacing of the quests aligns well with this overarching vision. When everything functions as...
The game is actually pretty fun-simple and easy to get into. There are a few minor bugs, like characters occasionally getting stuck, but overall I think you've done a decent job designing the game. However, there's one thing I just don't understand. Maybe it was intentional, or maybe it was overlooked: people play games to relax, have fun, and explore-not to burn countless hours on the same time-wasting mechanics...
Bellwright: an actual sandbox, not a roadmap with WASD support Bellwright entered Early Access with broken pathfinding, rough combat and NPCs occasionally sharing one communal brain cell. It also entered Early Access as an actual game. The core loop already worked: survive, recruit villagers, build production chains, equip an army and liberate the region village by village. Since then, Donkey Crew has kept expanding...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. Rotates daily. Opinions are theirs.
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Fair · RPG · 2024 · Early Access
NO RUSH.
Fair at $29.99. Buy it if you want it, no rush.
about 71h$29.99 (~)
Better value than 88% of RPG games
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Bellwright scores 56/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steamBANGERS.com/game/1812450/bellwrightThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It rates value, not taste. Whether it is for you is on you. How the score is computed → Data · updated 2h ago.
Peak 1,252Low 1,252Latest 1,252
Daily peak concurrent players.Player counts via SteamSpy.
Low $19.79High $29.99Now $29.99
Price line + bands by tier:FairPrice history via IsThereAnyDeal.
The lowest price on record is $19.79, set in December 2025. It has been discounted 17 times in the 2 years tracked here, typically at 20 percent off, with about 6 weeks between sales. Today it is at full price. The last sale was about 9 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
Steam's global achievement data says about under 1 percent of players ever finish it. On a 71-hour game, that is a lot of paid-for hours most people never see.
No data upstream: critic score (Metacritic).