
Necrosmith
Fair · Roguelike · 2022
Steam Deck PlayableThe verdict
NO RUSH.
Fair at $1.19. Buy it if you want it.
- Length
- 11.9h
- Value
- $0.10/hr
- Reviews
- 86% positive
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Minimum on the Steam store: 4 GB of memory, Nvidia GeForce GTX 650 or equvalent, 1 GB of storage. Windows only.
A necromancer simulator. Assemble the dead using different body parts while upgrading your tower, combine the abilities of the different fantastic races to fight your way through the hordes of enemies and overrun the ’chosen ones’. To tell the truth, the dead are pretty, uhm, dumb.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
March 2026 is where it bottomed out, at $0.89. 39 discounts in the 4 years on record. They run about 50 percent off, roughly 6 weeks apart. Today's $1.19 at 60 percent off still sits 34 percent above the floor, so a deeper cut exists in its history.
Value puts it in the top 26 percent of the games it competes with. It is cheaper than 93 percent of its genre, and better reviewed than 70 percent. Among the games that feel like it, Wall World ($1.04, scores 76) beats it on value, while it beats Over 9000 Zombies! ($2.99, scores 64).
8 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written July 2022 to September 2026. Inside the two-hour refund window, 65 percent of the 720 reviews written there were positive, against 86 percent overall, and those are 15 percent of everything written about it.
The drop-off
93% start to 12% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
9 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Texto de cabeçalho # 🇺🇸 English # 💀 Building Your Own Undead Army Never Gets Old - Surprisingly Deep and Incredibly Addictive Going into *Necrosmith*, I expected a simple management game with a dark fantasy theme. Instead, I found one of the most creative indie strategy games I've played in a while. The idea of assembling undead creatures from different monster body parts sounds quirky at first, but it quickly...
Recommended 💀⚙️ Necrosmith is what happens when you combine a necromancer, a factory manager, and an army of undead creatures into one wonderfully strange strategy game. The main idea is simple but addictive: build your undead army, combine different body parts, upgrade your tower, and send your creations into battle against waves of enemies. Watching a ridiculous monster you assembled yourself become an unstoppable...
As a caution before this review, I'd say that the game has an issue with balance. It kind of follows the Bullet Heaven mechanic of a boss timer that, if not prepared accordingly, would kill you in the spot and prevent your progression through the game. This wouldn't be a dealbreaker if not for the fact that the enemies it spawns are near the endgame, so unless you really have gone through the meta progression...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Necrosmith scores 66/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1949190/necrosmithThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 19, price as of Sep 23.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.