
Inside the Backrooms
Skip · Multiplayer · 2022 · Early Access
Steam Deck PlayableThe verdict
SKIP IT.
The value isn't there at $6.99.
- Length
- 5h
- Value
- $1.40/hr
- Reviews
- 80% positive
Recent reviews trending down: 52% over the last 30 days against 80% all-time.
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Minimum on the Steam store: 8 GB of memory, Nvidia GeForce GTX 760, (2 GB VRAM) | AMD Radeon HD 7870, (2 GB VRAM), 20 GB of storage. Windows only.
Inside the Backrooms is a horror multiplayer game mixed with different mechanics that will make you spend an intense night with friends. Explore, think, interact, but be careful, it is rumored that there are several entities wishing to find you...
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $3.84, set in June 2024. It has been discounted 18 times in the 4 years tracked here, typically at 15 percent off, with about 12 weeks between sales. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 12 weeks.
Value puts it in the top 15 percent of the games it competes with. It is better reviewed than 83 percent of its genre. The games it most resembles do better on the same math. Backrooms: Escape Together ($9.99, scores 64) and Nuclear Nightmare ($6.99, scores 52) both outscore it.
Players rate it 80 percent positive over its lifetime, but the last 30 days run 52 percent. Something recent has soured the room. Of the 800 Steam-purchase reviews this site sampled, 13 come from buyers who refunded the game, sampled from reviews written April 2026 to September 2026. Inside the two-hour refund window, 65 percent of the 4,747 reviews written there were positive, against 80 percent overall, and those are 12 percent of everything written about it.
HowLongToBeat players log 5 hours as a typical playtime, and completionists log 15, 3.0 times as much.
The drop-off
89% start to <1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
237 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
This game is really fun, and i enjoy playing it with my friends. however some of the mechanics and levels are an actual nightmare. levels like the lobby and terror hotel are easy to understand, and what's needed is easy to figure out. on the other hand, levels like the grassrooms are hard to figure out and need additional help to understand. in my opinion, the worst level is run. unlike other backrooms games, its...
Im sorry to say but after recent updates this has gone from one of the best to one of the worst backroom games.
I WOULD have recommended the game 2 years ago when it had a vision. Whatever has been happening to this game recently isn't an update, it is a downgrade. I am not sure if the Developer just stopped caring or the new team he hired to help have no care but this feels like Backrooms slop now. Really wish I could just play the old version of the game.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Inside the Backrooms scores 49/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1987080/inside-the-backroomsThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 15, price as of Sep 23.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.