
Company of Heroes: Tales of Valor
Worth it · Strategy · 2009
Steam Deck PlayableThe verdict
BUY IT.
Worth it at $3.99.
- Reviews
- 93% positive
Watch this gameOne email when it is worth buying. Your call on what that means.
Get one email when Company of Heroes: Tales of Valor is worth buying.
One email per game. Unsubscribe in a click.
Minimum on the Steam store: 512 MB of memory. Windows only.
Company of Heroes®: Tales of Valor™ is the expansion to the Game of the Year winner and highest rated real time strategy franchise Company of Heroes®. Featuring new campaigns to overcome, units to command, and battlefields to conquer, Company of Heroes®: Tales of Valor™ delivers evolved gameplay mechanics and 3 episodic adventures...
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
- How long it takes to beat isn't in our data. We scored it as a typical Strategy game (about 8 hours) and docked the score for the missing length.
The value story
It has never been cheaper than $3.99. That was July 2019. It has been discounted 75 times in the 14 years tracked here, typically at 75 percent off, with about 7 weeks between sales. Today's $3.99 at 80 percent off matches the lowest price in the record.
On value it sits in the top 2 percent of its genre. It is pricier than 92 percent of its genre, and better reviewed than 97 percent. Among the games that feel like it, Company of Heroes: Opposing Fronts ($3.99, scores 84) beats it on value, while it beats Company of Heroes - Legacy Edition ($7.39, scores 69).
The press gave it 70; the people who bought it give it 93 percent. A 23-point gap in the buyer's favour.
Of the 359 Steam-purchase reviews this site sampled, none come from buyers who refunded the game, sampled from reviews written April 2020 to August 2026. Inside the two-hour refund window, 77 percent of the 268 reviews written there were positive, against 93 percent overall, and those are 16 percent of everything written about it.
Players
45 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
No data upstream: achievement curve (Steam global achievements).
Cite this score
Embed the live badge, copy the line, or download the card.
Company of Heroes: Tales of Valor scores 73/100 on the BANG Score (worth it). Length is estimated at 8 hours, not measured, so the score is docked. The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/20540/company-of-heroes-tales-of-valorThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 1, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.