SCP – Containment Breach

SCP – Containment Breach

Worth it · Action · 2026

Steam Deck Playable

The verdict

PLAY IT.

Worth it, and it costs nothing.

Length
3.2h
Price
Free to play
Reviews
97% positive
Length
3.2h
main story (HowLongToBeat)
Completionist
26.4h
100% (HowLongToBeat)
$/hr
Free
price ÷ main-story length
Price
Free
Reviews
97%
1,951 reviews, as of Sep 24
Released
2026

Minimum on the Steam store: 2 GB of memory, 3D-capable card with 2GB VRAM, 399 MB of storage. Windows only.

A procedural first-person horror adventure. You are on your own after something goes terribly wrong in this top-secret containment facility. Collect items to aid in your escape and try to uncover the truth, as horror lurks behind every door. Can you make it out alive?
Description from the Steam store page.

What drives the score

How to read this

Grades run S to D, read from the buyer's side. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. How the grades work

What we assumed
  • Player count is unknown. We assumed a small player base, about 500 owners.
Raising the score
ValueFree
Price per hour of game. It moves the score inside the ceiling reviews set
Reviews97% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones Scored as 96% after the small-sample adjustment
Engagement1% finish
How far players actually get (achievements), a top-end bonus
For context
Length3.2 hours
How much game you get. Hours feed the value per dollar
MonetizationNot known
No monetization record for this game, so nothing is assumed either way
RefundsFree
A free game cannot be refunded, so the label never applies
AI contentNone disclosed
From the developer's own Steam disclosure. No disclosure is not proof of none, so it does not move the score

The value story

Against its own genre it lands in the top 1 percent on value. It is better reviewed than 99 percent of its genre. Perfect Vermin (free, scores 80) outscores it, and so does RATSHAKER™ ($2.99, scores 80). Both sit among its closest neighbours.

Steam's global achievement data puts about 1 percent of players at this game's ending achievement. On a 3.2-hour game, that is a lot of evenings the rest never spend.

The main story runs 3.2 hours. Doing everything runs 26, 8.2 times as long.

61 players were online in it when we last checked, on Oct 1, 12:49 UTC.

The drop-off

40% start to 1% finish
050100rarestfirst achievement

Steam counts fewer than one in ten of its players at the ending achievement. On a 3.2-hour game, that is a lot of time the rest never put in. Steam global achievements

Players

61 players online when we last checked, on Oct 1, 12:49 UTC.

Player counts from the Steam Web API.

No data upstream: critic score (Metacritic).

Cite this score

BANG Score badge
SCP – Containment Breach scores 79/100 on the BANG Score (worth it) as of Oct 2, 2026. Player count is unknown, so the score assumes a small player base; Steam shows 1,951 reviews, so it has at least that many owners. The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/2178380/scp-containment-breach
Embed the live badge

Reviews set the ceiling, and the size of the player base moves the BANG Score inside it. How it works, and where it is weak → Steam reviews as of Sep 24.

A number here look wrong? Tell me and I will check the inputs.

Details

DeveloperUndertow Games
PublisherSCP-CB Community Preservation Project
GenreAction
Released2026
Achievements37