Divinity II: Developer's Cut

Divinity II: Developer's Cut

Worth it · RPG · 2012

Steam Deck Unsupported

The verdict

BUY IT.

Worth it at $19.99.

Length
29.7h
Value
$0.67/hr
Reviews
85% positive
It will not reach BANGER at any price.
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Length
29.7h
main story (HowLongToBeat)
Completionist
61.1h
100% (HowLongToBeat)
$/hr
$0.67
price ÷ main-story length
Price
$19.99
as of Sep 24
Reviews
85%
5,301 reviews, as of Jul 30
Players
750K
owners (estimate)
Released
2012

Minimum on the Steam store: 1 GB of memory, Nvidia GeForce 7600 with 256MB RAM or equivalent, 15 GB of storage. Windows only.

Dragons: they have been hunted, they have been slain, but now the hour to strike back has come.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Value$0.67/hr
Price per hour of game. It moves the score inside the ceiling reviews set
MonetizationNone
No in-game purchases. Paid DLC exists and is not docked
Holding it back
Reviews85% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
For context
Length30 hours
How much game you get. Hours feed the value per dollar
Reach750K+ players
How many own it, a popularity + confidence signal
Refunds6 of 420 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

June 2017 is where it bottomed out, at $1.99. Its cuts run 90 percent off as a rule. There have been 83 in the 14 years tracked, about 7 weeks apart. Today it is at full price. The last sale was about 12 weeks ago, and on this game's rhythm the next one tends to arrive within 7 weeks.

Value puts it in the top 4 percent of the games it competes with. It is pricier than 90 percent of its genre, and better reviewed than 85 percent. Among the games that feel like it, The Elder Scrolls V: Skyrim ($19.99, scores 93) beats it on value, while it beats Dragon's Dogma 2 ($39.99, scores 9).

This site sampled 420 of its Steam-purchase reviews; 6 were written by buyers who refunded it, sampled from reviews written March 2020 to August 2026. Inside the two-hour refund window, 60 percent of the 664 reviews written there were positive, against 85 percent overall, and those are 15 percent of everything written about it.

Finishing takes 29.7 hours; clearing it takes 61, which is 2.1 times the campaign.

Players

22 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

I love playing a game from 2012 that you pray to god doesn't crash when you try and start it!
DuhNot recommendedafter 62h2 found this helpfulRead on Steam
started the game. saw the two game options. didnt know what the difference was.. alt+tabbed out to check.. game crashed! game seems to crash quite often when transitioning..good idea to save before then! and once again I 'fell for the mage trap'.. mages suck once again with these devs! you cast a spell then you cant cast another for around a minute! these devs are braindead morons! if I wanted to play a melee I...
I BorgNot recommendedafter 78hJul 2026Read on Steam
this is larian's hidden gem. nobody who isn't crazy about divinity knows about about this game AT ALL, and its crazier still because this is probably the one and only rpg that lets shapeshift from human to dragon and vice versa. like really now, imagine: you are fighting a group of enemies (it doesn't really matter what enemies) near a cliff. you get really beat up, but then you rush attack an enemy, knocking it...
Wolf KnightRecommendedafter 69hJul 2026Read on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).

Cite this score

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BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Divinity II: Developer's Cut scores 70/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/219780/divinity-ii-developer-s-cut
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<a href="https://steambangers.com/game/219780/divinity-ii-developer-s-cut"><img src="https://steambangers.com/api/badge/219780" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/219780)](https://steambangers.com/game/219780/divinity-ii-developer-s-cut)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Jul 30, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.