
No More Room in Hell
Worth it · Multiplayer · 2013
Steam Deck PlayableThe verdict
PLAY IT.
Worth it at free.
- Length
- 19.8h
- Price
- Free to play
- Reviews
- 90% positive
Recent reviews trending down: 82% over the last 30 days against 90% all-time.
Minimum on the Steam store: 2 GB of memory, Radeon HD 5000 Series or nVidia GeForce 200 series or better, 10 GB of storage. Runs on Windows, Linux.
The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
Value puts it in the top 1 percent of the games it competes with. It is better reviewed than 96 percent of its genre. Among the games that feel like it, SCP: Secret Laboratory (free, scores 83) beats it on value, while it beats Zombie Panic! Source (free, scores 66).
Players rate it 90 percent positive over its lifetime, but the last 30 days run 82 percent. Something recent has soured the room. Inside the two-hour refund window, 55 percent of the 190 reviews written there were positive, against 90 percent overall, and those are 27 percent of everything written about it.
HowLongToBeat players log 19.8 hours as a typical playtime, and completionists log 70, 3.6 times as much.
It is still busy. 473 players were in it at once at the last check, across 81 days of tracking.
The drop-off
40% start to <1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
473 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
No data upstream: critic score (Metacritic).
Cite this score
Embed the live badge, copy the line, or download the card.
No More Room in Hell scores 80/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/224260/no-more-room-in-hellThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 10.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.