
Car For Sale Simulator
Skip · Shooter · 2024
Steam Deck PlayableThe verdict
SKIP IT.
The value isn't there at $16.99.
- Length
- 11.5h
- Value
- $1.48/hr
- Reviews
- 79% positive
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Minimum on the Steam store: 8 GB of memory, NVidia GeForce GTX 1050, 5 GB of storage. Windows only.
Buy used cars and motorcycles, negotiate with sellers, and discover each vehicle’s true value. Drive, repair, repaint, and customize your vehicles before selling them for a profit. Start with a small office, grow your dealership, and become the city’s most successful vehicle dealer!
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $6.79, set in March 2026. Its cuts run 35 percent off as a rule. There have been 25 in the 3 years tracked, about 7 weeks apart. Today it is at full price. The last sale was about 4 weeks ago, and on this game's rhythm the next one tends to arrive within 7 weeks.
On value it sits in the top 39 percent of its genre. It is pricier than 67 percent of its genre. Among the games that feel like it, Car Dealer Simulator ($13.99, scores 78) beats it on value, while it beats Train Sim World® 3 ($24.99, scores 35).
23 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written November 2025 to August 2026. Inside the two-hour refund window, 38 percent of the 1,831 reviews written there were positive, against 79 percent overall, and those are 9 percent of everything written about it.
The main story runs 11.5 hours. Doing everything runs 36, 3.1 times as long.
The drop-off
88% start to 2% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
220 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
was a good game to zone out to but since the last update your waiting 5 to 6 actual minutes for someone to show up to you dealership. your out of your mind.
Unskippable Ad everytime you launch the game THAT I PAID. Gready ass game company
UI is terribly inconsistent. It just upsets me to play this, even though I really want to. Even discounted, I can't recommend this game. and to boot, recently I suppose, they have now added a 30 second UNSKIPPABLE ad when you start up the 'game'. really strange and desperate. It looks promising... devs, if you are reading this... do some actual testing of game mechanics, ui interaction and general play through. I'm...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Car For Sale Simulator scores 47/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/2248760/car-for-sale-simulatorThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2, price as of Sep 23.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.