Full Mojo Rampage

Full Mojo Rampage

Fair · Roguelike · 2014

Steam Deck Playable

The verdict

NO RUSH.

Fair at $12.99. Buy it if you want it.

Length
7h
Value
$1.86/hr
Reviews
84% positive
Reviews or length hold it below the tiers even at a deep discount.
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Length
7h
typical playtime (HowLongToBeat)
Completionist
21.3h
100% (HowLongToBeat)
$/hr
$1.86
price ÷ typical playtime
Price
$12.99
as of Sep 24
Reviews
84%
1,253 reviews, as of Sep 6
Players
350K
owners (estimate)
Released
2014

Minimum on the Steam store: 2 GB of memory, Nvidia Geforce 8800GT or ATI Radeon HD 3870 or better, 1 GB of storage. Windows only.

Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul!
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Holding it back
Reviews84% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
Reach350K+ players
How many own it and play it, the biggest driver for a game with no ending
For context
Value$1.86/hr
Price per hour of game. This genre scores on player counts instead
Length7 hours
Typical playtime on HowLongToBeat. Endless games score on players, so hours stay out of it
MonetizationNot known
No monetization record for this game, so nothing is assumed either way
Refunds0 of 69 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

It has never been cheaper than $4.41. That was October 2019. It has been discounted 94 times in the 13 years tracked here, typically at 50 percent off, with about 6 weeks between sales. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.

Against its own genre it lands in the top 34 percent on value. It is pricier than 60 percent of its genre, and better reviewed than 65 percent. Among the games that feel like it, Soulstone Survivors ($14.99, scores 75) beats it on value, while it beats AK-xolotl: Together ($18.99, scores 37).

HowLongToBeat players log 7 hours as a typical playtime, and completionists log 21, 3.0 times as much.

The drop-off

36% start to <1% rarest
050100rarestfirst achievement

No achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements

Players

1 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

No data upstream: critic score (Metacritic).

Cite this score

Embed the live badge, copy the line, or download the card.

BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Full Mojo Rampage scores 60/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/225280/full-mojo-rampage
Embed the live badge

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<a href="https://steambangers.com/game/225280/full-mojo-rampage"><img src="https://steambangers.com/api/badge/225280" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/225280)](https://steambangers.com/game/225280/full-mojo-rampage)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 6, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.

Tags

Details

DeveloperOver the Top Games
PublisherOver The Top Games
GenreRoguelike
Released2014
Achievements25