Deep Rock Galactic: Survivor

Deep Rock Galactic: Survivor

Fair · Roguelike · 2025

Steam Deck Verified

The verdict

NO RUSH.

Fair at $12.99. Buy it if you want it.

Length
22.3h
Value
$0.58/hr
Reviews
86% positive
Reviews or length hold it below the tiers even at a deep discount.
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Length
22.3h
typical playtime (HowLongToBeat)
Completionist
159.3h
100% (HowLongToBeat)
$/hr
$0.58
price ÷ typical playtime
Price
$12.99
as of Sep 23
Reviews
86%
48,280 reviews, as of Sep 15
Players
1.5M
owners (estimate)
Released
2025

Minimum on the Steam store: 8 GB of memory, Geforce GTX 1050 or similar, 2 GB of storage. Windows only.

DEEP ROCK GALACTIC: SURVIVOR is a single player survivor-like auto-shooter. Take on hordes of lethal aliens, mine riches, and unlock powerful upgrades to survive, as you wield the full arsenal of Deep Rock Galactic. It's one dwarf against all of Planet Hoxxes!
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Replayability~134h to replay
Co-op and replay time. The value score counts hours well past the 22h typical playtime
Reach1.5M+ players
How many own it and play it, the biggest driver for a game with no ending
Holding it back
Reviews86% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
MonetizationCosmetic, Finite spend
In-game spending, a moderate drag
For context
Value$0.58/hr
Price per hour of game. This genre scores on player counts instead
Length22 hours
Typical playtime on HowLongToBeat. Endless games score on players, so hours stay out of it
Refunds10 of 800 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

December 2024 is where it bottomed out, at $6.99. Its cuts run 30 percent off as a rule. There have been 28 in the 3 years tracked, about 5 weeks apart. Today it is at full price. The last sale was about 4 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.

Against its own genre it lands in the top 29 percent on value. It is better reviewed than 72 percent of its genre. Among the games that feel like it, Picayune Dreams ($4.99, scores 86) beats it on value, while it beats Greedland ($5.19, scores 60).

10 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written February 2026 to September 2026. Inside the two-hour refund window, 67 percent of the 2,748 reviews written there were positive, against 86 percent overall, and those are 6 percent of everything written about it. It sells extras on top of the sticker price (cosmetic, finite spend); the score docks it lightly for that.

HowLongToBeat players log 22.3 hours as a typical playtime, and completionists log 159, 7.1 times as much.

It carries Valve's Deck Verified rating, which is the one that means it just works.

In-app purchasesCosmetic, Finite spendPCGamingWiki

The drop-off

99% start to <1% rarest
050100rarestfirst achievement

No achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements

Players

1,300 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

- Extremely repetitive gameplay - The permanent upgrades feel like they have almost no meaningful impact on gameplay - The weapon balance is terrible. Some weapons are completely useless, while others are overpowered - Various bugs and technical issues, such as your Supply Pod getting permanently stuck, the game freezing between levels or even freezing when launching the game - Sooner or later, you will end up with...
MefistNot recommendedafter 69h42 found this helpfulRead on Steam
The good thing about this game is it allowed me to turn my brain off and just play the walking simulator with guns on auto aim unlike some other try hard pvp games, with ♥♥♥ matchmaking and carrying ♥♥♥ teammates, giving me boatloads of mental stress just to win. This game however allowed me to relax, walk around and allow the auto aim to do the shooting for me which is very relaxing. The con is there's only 5 biome...
WorlddddNot recommendedafter 22h8 found this helpfulRead on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic).

Cite this score

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BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Deep Rock Galactic: Survivor scores 63/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/2321470/deep-rock-galactic-survivor
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<a href="https://steambangers.com/game/2321470/deep-rock-galactic-survivor"><img src="https://steambangers.com/api/badge/2321470" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/2321470)](https://steambangers.com/game/2321470/deep-rock-galactic-survivor)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 15, price as of Sep 23.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.

Tags

Details

DeveloperFunday Games
PublisherGhost Ship Publishing
GenreRoguelike
Released2025
Achievements300