
Deep Rock Galactic: Survivor
Fair · Roguelike · 2025
Steam Deck VerifiedThe verdict
NO RUSH.
Fair at $12.99. Buy it if you want it.
- Length
- 22.3h
- Value
- $0.58/hr
- Reviews
- 86% positive
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Minimum on the Steam store: 8 GB of memory, Geforce GTX 1050 or similar, 2 GB of storage. Windows only.
DEEP ROCK GALACTIC: SURVIVOR is a single player survivor-like auto-shooter. Take on hordes of lethal aliens, mine riches, and unlock powerful upgrades to survive, as you wield the full arsenal of Deep Rock Galactic. It's one dwarf against all of Planet Hoxxes!
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
December 2024 is where it bottomed out, at $6.99. Its cuts run 30 percent off as a rule. There have been 28 in the 3 years tracked, about 5 weeks apart. Today it is at full price. The last sale was about 4 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.
Against its own genre it lands in the top 29 percent on value. It is better reviewed than 72 percent of its genre. Among the games that feel like it, Picayune Dreams ($4.99, scores 86) beats it on value, while it beats Greedland ($5.19, scores 60).
10 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written February 2026 to September 2026. Inside the two-hour refund window, 67 percent of the 2,748 reviews written there were positive, against 86 percent overall, and those are 6 percent of everything written about it. It sells extras on top of the sticker price (cosmetic, finite spend); the score docks it lightly for that.
HowLongToBeat players log 22.3 hours as a typical playtime, and completionists log 159, 7.1 times as much.
It carries Valve's Deck Verified rating, which is the one that means it just works.
The drop-off
99% start to <1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
1,300 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
- Extremely repetitive gameplay - The permanent upgrades feel like they have almost no meaningful impact on gameplay - The weapon balance is terrible. Some weapons are completely useless, while others are overpowered - Various bugs and technical issues, such as your Supply Pod getting permanently stuck, the game freezing between levels or even freezing when launching the game - Sooner or later, you will end up with...
The good thing about this game is it allowed me to turn my brain off and just play the walking simulator with guns on auto aim unlike some other try hard pvp games, with ♥♥♥ matchmaking and carrying ♥♥♥ teammates, giving me boatloads of mental stress just to win. This game however allowed me to relax, walk around and allow the auto aim to do the shooting for me which is very relaxing. The con is there's only 5 biome...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Deep Rock Galactic: Survivor scores 63/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/2321470/deep-rock-galactic-survivorThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 15, price as of Sep 23.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.