
Anodyne
Fair · Action · 2013
Steam Deck VerifiedThe verdict
NO RUSH.
Fair at $14.99. Buy it if you want it.
- Length
- 6.1h
- Value
- $2.46/hr
- Reviews
- 85% positive
Watch this gameOne alert when it is worth buying.
Minimum on the Steam store: 1 GB of memory, Any, 205 MB of storage. Runs on Windows, macOS, Linux.
A 2D action-adventure through a surreal, subconscious world. Explore moody dungeons, buildings, and atmospheric lands, evoked by dreamy music and visuals. Help the human Young awaken from their dream!
What drives the score
How to read this
Grades run S to D, read from the buyer's side. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. How the grades work
The value story
It has never been cheaper than $0.99. That was October 2019. Its cuts run 60 percent off as a rule. There have been 115 in the 14 years tracked, about 6 weeks apart.
Value puts it in the top 12 percent of the games it competes with. It is pricier than 87 percent of its genre, and better reviewed than 89 percent. Among the games that feel like it, Decarnation ($14.99, scores 59) beats it on value, while it beats There Is No Light: Enhanced Edition ($19.99, scores 27).
This site sampled 358 of its Steam-purchase reviews; none were written by buyers who refunded it, sampled from reviews written March 2020 to August 2026. Inside the two-hour refund window, 69 percent of the 120 reviews written there were positive, against 85 percent overall, and those are 12 percent of everything written about it.
Valve rates it Steam Deck Verified, and at 6.1 hours it is short enough to finish on one.
The drop-off
72% start to 2% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
1 players online when we last checked, on Sep 26, 03:49 UTC.
Player counts from the Steam Web API.
What players say
This game is fun and pretty difficult but it has one big issue that even strays me away from buying the sequel. About halfway through the game you realize that the entire game is collecting cards and if you get so many cards per area, you unlock the next area. I was watching a developer playthrough of this because I was stuck on getting a card and he purposely showed off an exploit he left in the game that makes it...
This Zelda-like feels like early 2010s indie game, when it comes to exploring strange and mysterious. At times too blunt, but mostly too vague, it lacks any anchor for you to attach to. Gameplay side is also is on a bland side without much economy/progression. Went through by motion. Not feeling like actually exploring deeper when my rewards tend to be dialogue pieces that feel too random. I don't feel I have...
An otherworldy experience. I thoroughly enjoyed the unique mood this game creates. It often left me in a contemplative headspace. The gameplay was also quite nice, albeit a bit straightforward for this style of game. The only thing I didn't appreciate was the obtuse post-game collect-a-thon.
Steam reviews, mixed to match its Steam ratio and rotated daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
Anodyne scores 52/100 on the BANG Score (fair value) as of Oct 2, 2026. The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/234900/anodyneReviews set the ceiling, and price against real length moves the BANG Score inside it. How it works, and where it is weak → Steam reviews as of Sep 26, price as of Oct 1.
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