Dungeon Defenders II

Dungeon Defenders II

Skip · RPG · 2017

Steam Deck Unsupported

The verdict

SKIP IT.

The reviews do not carry it. What it costs you is time.

Length
22.5h
Price
Free to play
Reviews
77% positive
Length
22.5h
main story (HowLongToBeat)
Completionist
142.8h
100% (HowLongToBeat)
$/hr
Free
price ÷ main-story length
Price
Free
Reviews
77%
22,170 reviews, as of Sep 12
Players
3.5M
owners (estimate)
Released
2017

Minimum on the Steam store: 3 GB of memory, 20 GB of storage. Windows only.

Dungeon Defenders II is a cooperative Action Tower Defense game packed with roleplaying elements like loot, leveling, and pets.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
ValueFree
Price per hour of game. It moves the score inside the ceiling reviews set
Replayability~135h to replay
Co-op and replay time. The value score counts hours well past the 23h main story
Reach3.5M+ players
How many own it, a popularity + confidence signal
MonetizationNone
No in-game purchases. Paid DLC exists and is not docked
Holding it back
Reviews77% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
For context
Length23 hours
How much game you get. Hours feed the value per dollar
RefundsFree
A free game cannot be refunded, so the label never applies

The value story

Value puts it in the top 18 percent of the games it competes with. It is better reviewed than 66 percent of its genre. Among the games that feel like it, Dungeon Defenders ($14.99, scores 89) beats it on value, while it beats Cultivation Tales ($19.99, scores 0).

Inside the two-hour refund window, 41 percent of the 238 reviews written there were positive, against 77 percent overall, and those are 8 percent of everything written about it.

Finishing takes 22.5 hours; clearing it takes 143, which is 6.3 times the campaign.

It is still busy. 351 players were in it at once at the last check, across 81 days of tracking.

The drop-off

65% start to 2% rarest
050100rarestfirst achievement

No achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements

Players

351 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

they destroyed a simple but fun idea with a lot microtransaction. i don't mind for quote "skins" cause its a f2p game but CHARACTER'S WHY!!!! there will NEVER be a good reason to put them behind a paywall(a expensive one at that) gameplay balls down to either hope rng doesn't F you on drops cause lol no hope with non regulated player shops(seriously everyone thinks there garbage is worth a arm and a leg. kinda sad...
DemonicDragonNot recommendedafter 16h10 found this helpfulRead on Steam
honestly i really like the concept but its definitely not for everyone. long grind, scarce rewards, and constant crashing of the game you just made and played for 20 mins....then boom, nothing, its all gone, try again. all because of server, "connection time out". Really feeling like a cash grab now.
AzraeLNot recommendedafter 727hSep 2026Read on Steam
Good Game A lot of fun and even more with Friends. Charakters feel a lot Different but take a long time to unlock. Defences are unique and can get some cool combos going. F2P players have very limited Inventory as a Bottleneck to incentivise purchases. 7.5/10
VortexNailRecommendedafter 164hAug 2026Read on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic).

Cite this score

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BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Dungeon Defenders II scores 49/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/236110/dungeon-defenders-ii
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[![BANG Score](https://steambangers.com/api/badge/236110)](https://steambangers.com/game/236110/dungeon-defenders-ii)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 12.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.