
UFO: Afterlight
Skip · Strategy · 2014
Steam Deck UnsupportedThe verdict
SKIP IT.
The value isn't there at $6.99.
- Length
- 34.6h
- Value
- $0.20/hr
- Reviews
- 66% positive
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Minimum on the Steam store: 512 MB of memory, nVidia GeForce 5700 or ATI Radeon 9500 *, 2.5 GB of storage. Windows only.
The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
November 2014 is where it bottomed out, at $0.69. It has been discounted 88 times in the 14 years tracked here, typically at 80 percent off, with about 6 weeks between sales. Today it is at full price. The last sale was about 4 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
It is less well reviewed than 84 percent of its genre. Xenonauts ($24.99, scores 75) outscores it, and so does Original War ($9.99, scores 69). Both sit among its closest neighbours.
Inside the two-hour refund window, 30 percent of the 104 reviews written there were positive, against 66 percent overall, and those are 28 percent of everything written about it.
Players
7 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
this is a highly innovative but low quality member of the X-COM family of games. It has pausable real-time combat like X-COM: Apocalypse. You aren't able to recruit new team members so you basically have to do a mission restart if one of your guys gets killed (although you can have robots on your team and build more robots). Difficulty spikes a couple of times as game throws larger numbers of increasingly powerful...
I can see a lot of negative reviews about game not working at all. I have played it multiple times, also outside steam, and have never encountered any problems. There is plenty of research, items, skills and weapons upgrades available. There are no nameless engineers/scientists presented as a count, but every member of your staff has its own skills so you have to manage them carefully - one may be good at...
A disgusting piece of code that punishes for playing it well. For correct walkthrough, it's must to play with an open Wiki for knowing where not to go ahead of time - despite the fact that skills of playing of this game are allow it. Or try to go through it like in the first time - without understanding how everything works here. Worst game in whole trilogy. But, at least, it's big finale happened in the best part ...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: achievement curve (Steam global achievements).
Cite this score
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UFO: Afterlight scores 19/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/237950/ufo-afterlightThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 20, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.