
HoloCure - Save the Fans!
BANGER · Roguelike · 2023
Steam Deck PlayableThe verdict
PLAY IT.
A BANGER, and it costs nothing.
- Price
- Free to play
- Reviews
- 99% positive
Minimum on the Steam store: 297 MB of memory, 246 MB of storage. Windows only.
Play as your favorite Vtubers from Hololive! Fight, explore, and clear your way through armies of fans and save them from their mind-control in this unofficial free fan-game.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
Value puts it in the top 1 percent of the games it competes with. It is the best reviewed of its genre. Among the games that feel like it, Vampire Survivors ($4.99, scores 95) beats it on value, while it beats AK-xolotl: Together ($18.99, scores 37).
3 years after release it still had 645 people in it at once.
It is still busy. 645 players were in it at once at the last check, across 81 days of tracking.
The drop-off
92% start to 14% finishA normal fall-off for a game this long. Steam global achievements
Players
645 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
No data upstream: critic score (Metacritic).
Cite this score
Embed the live badge, copy the line, or download the card.
HoloCure - Save the Fans! scores 94/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/2420510/holocure-save-the-fansThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 15.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.