
Plague Inc: Evolved
BANGER · Strategy · 2016
Steam Deck VerifiedThe verdict
BUY IT.
A BANGER at $14.99.
- Length
- 3.8h
- Value
- $3.94/hr
- Reviews
- 94% positive
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Minimum on the Steam store: 1 GB of memory, Integrated Graphics (512MB), 502 MB of storage. Runs on Windows, macOS, Linux.
Plague Inc: Evolved is a unique mix of high strategy and terrifyingly realistic simulation. Your pathogen has just infected 'Patient Zero' - now you must bring about the end of human history by evolving a deadly, global Plague whilst adapting against everything humanity can do to defend itself.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $1.49. That was June 2026. 106 discounts in the 13 years on record. They run about 66 percent off, roughly 5 weeks apart. Today it is at full price. The last sale was about 5 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.
On value it sits in the top 1 percent of its genre. It is pricier than 83 percent of its genre, and better reviewed than 98 percent. It outscores the games it most resembles, including 911 Operator ($2.99, scores 79) and Operation: Harsh Doorstop (free, scores 48).
$29.62 is where it would stop being a BANGER. Today it is $14.99.
Steam's global achievement data puts 77 percent of players at this game's ending achievement. The median game this site can measure sits at 8. Of the 800 Steam-purchase reviews this site sampled, 22 come from buyers who refunded the game, sampled from reviews written March 2026 to September 2026. Inside the two-hour refund window, 85 percent of the 6,814 reviews written there were positive, against 94 percent overall, and those are 12 percent of everything written about it.
3.8 hours to finish it, 56 to exhaust it. The completionist tail is 15 times the campaign.
10 years after release it still had 1.5K people in it at once.
Valve rates it Steam Deck Verified, and at 3.8 hours it is short enough to finish on one.
The drop-off
91% start to 77% finishPeople genuinely stick with this one. Steam global achievements
Players
1,494 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
I have no idea why I play this game so much, it's incredibly addictive and the amount of stuff you can do with this gameplay loop is practically limitless. Love making people sick and having them suffer
It`s surprising how you can combine what seem like two completely different fields, disease and strategy, but the studio Ndemic managed to bring that to life. For most people it looks like a simple disease simulator where you play as the disease itself, wiping out the world, but the more you play, the more you realize this is one of the most unique strategy games we currently have. The huge variety of possible...
i played this for 2 hours, left it on accidentally in the background. ggs top played steam games :/. still a very fun game
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Plague Inc: Evolved scores 95/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/246620/plague-inc-evolvedThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 13, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.