
Teslagrad
Fair · Short indie · 2013
Steam Deck PlayableThe verdict
NO RUSH.
Fair at $9.99. Buy it if you want it.
- Length
- 5.1h
- Value
- $1.96/hr
- Reviews
- 84% positive
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Minimum on the Steam store: 2 GB of memory, Hardware Accelerated Graphics with dedicated memory, 1 GB of storage. Runs on Windows, macOS, Linux.
A journey begins... A treacherous tower... Unravel its mysteries!Discover the secrets kept in the long abandoned Tesla Tower!Magnetism and other electromagnetic powers will help you explore a non-linear world of beautiful hand-drawn environments, in a steampunk-inspired vision of old Europe.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
December 2016 is where it bottomed out, at $0.99. Its cuts run 90 percent off as a rule. There have been 60 in the 13 years tracked, about 10 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 10 weeks.
Against its own genre it lands in the top 10 percent on value. It is pricier than 88 percent of its genre, and better reviewed than 88 percent. Among the games that feel like it, La-Mulana ($14.99, scores 58) beats it on value, while it beats Stealth Inc 2: A Game of Clones ($1.49, scores 45).
Of the 402 Steam-purchase reviews this site sampled, none come from buyers who refunded the game, sampled from reviews written March 2020 to August 2026. Inside the two-hour refund window, 63 percent of the 262 reviews written there were positive, against 84 percent overall, and those are 15 percent of everything written about it.
The drop-off
40% start to 9% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
What players say
For Anyone Who Loves Butter Floors and Endless Magnet Puzzles The movement feels slippery and imprecise, almost as if every surface is covered in butter. Precision platforming becomes more frustrating than fun. Story or characters? Pretty much nonexistent. Anything that looks like "plot" is just a backdrop for more magnet puzzles. And not even varied ones - it's the same red/blue, blue/red, swap polarity here, swap...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Teslagrad scores 55/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/249590/teslagradThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 1, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.