
INFRA
Worth it · Narrative · 2016
Steam Deck UnsupportedThe verdict
BUY IT.
Worth it at $29.99.
- Length
- 22.6h
- Value
- $1.33/hr
- Reviews
- 88% positive
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Minimum on the Steam store: 4 GB of memory, 512 MB of memory or more. Requires support for Shader Model 2., 18 GB of storage. Windows only.
INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $5.39. That was March 2024. It has been discounted 96 times in the 11 years tracked here, typically at 75 percent off, with about 5 weeks between sales. Today it is at full price. The last sale was about 6 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.
Against its own genre it lands in the top 3 percent on value. It is pricier than 98 percent of its genre, and better reviewed than 88 percent. It outscores the games it most resembles, including The Vanishing of Ethan Carter ($19.99, scores 52) and Homesick ($14.99, scores 32).
Steam's global achievement data puts 31 percent of players at this game's ending achievement. The median game this site can measure sits at 8. Of the 609 Steam-purchase reviews this site sampled, 9 come from buyers who refunded the game, sampled from reviews written April 2020 to September 2026. Inside the two-hour refund window, 47 percent of the 211 reviews written there were positive, against 88 percent overall, and those are 6 percent of everything written about it.
The drop-off
87% start to 31% finishPeople genuinely stick with this one. Steam global achievements
Players
16 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Best game i ever played, love it and have replayed it several times, cant wait for the whiprock dlc to come out...sooo uhh....whens it coming out?
the simple concept of having the player to pay attention to the destroyed surroundings, and the incredibly told story, wrapped up in the package of the most impressive source 1 visuals ive seen in a while make for a really nice package.
The idea is cool, but some riddels do not have enough clues. Had to look into the walkthrough and even than I don't know why the solution is the way it is. I think I'm in one of the latest chapters, at the castle of stalburg/town. The game keeps crashing very often, that even saving the game crashed it! Why negativ review? Because at the end, after countless frustration riddles, I'm unable to see the end thanks to...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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INFRA scores 70/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/251110/infraThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 20, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.