
Lovers in a Dangerous Spacetime
Worth it · Multiplayer · 2015
Steam Deck VerifiedThe verdict
BUY IT.
Worth it at $14.99.
- Length
- 5.6h
- Value
- $2.68/hr
- Reviews
- 93% positive
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Minimum on the Steam store: 2 GB of memory, 256 MB VRAM, 901 MB of storage. Runs on Windows, macOS, Linux.
Explore a neon galaxy in your very own battleship in this 1- to 4-player couch co-op adventure.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $4.94. That was November 2018. Its cuts run 50 percent off as a rule. There have been 73 in the 11 years tracked, about 7 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 7 weeks.
Against its own genre it lands in the top 2 percent on value. It is pricier than 83 percent of its genre, and better reviewed than 98 percent. Among the games that feel like it, Assault Android Cactus+ ($19.99, scores 80) beats it on value, while it beats Overcooked ($16.99, scores 64).
Critics scored it 80. Players sit 13 points higher at 93 percent, which usually means a game that plays better than it reviews.
7 of the 434 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written April 2020 to September 2026. Inside the two-hour refund window, 79 percent of the 697 reviews written there were positive, against 93 percent overall, and those are 21 percent of everything written about it.
HowLongToBeat players log 5.6 hours as a typical playtime, and completionists log 13, 2.4 times as much.
It carries Valve's Deck Verified rating and runs 5.6 hours, about as long as a handheld game wants to be.
The drop-off
65% start to <1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
7 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
This is fun cozy (and sometimes a little frantic) couch co-op style game. Works well with two people though you are running around the ship to cover all the jobs. Would generally recommend the game. My biggest issues with the game and something the developer absolutely NEEDS TO ADDRESS: - the game does not support newer widescreen formats like super ultra wide! 32x9 is not an option in the game settings. It...
Explore a neon galaxy in your very own battleship in this 1- to 4-player couch co-op adventure.
My absolute go-to couch co-op game. Invite some friends over, and work your way through the campaign while screaming at each other like your crewmembers in a Star Trek episode, or else put it on your living room TV during a party so people can drop in and out as they desire. I really recommend this game.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Lovers in a Dangerous Spacetime scores 79/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/252110/lovers-in-a-dangerous-spacetimeThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 20, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.