
Rust
Worth it · Multiplayer · 2018
Steam Deck UnsupportedThe verdict
BUY IT.
Worth it at $19.99.
- Length
- 30h
- Value
- $0.67/hr
- Reviews
- 87% positive
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Minimum on the Steam store: 12 GB of memory, AMD Radeon RX 470, NVIDIA GeForce GTX 1060, Intel Arc A580, 45 GB of storage. Runs on Windows, macOS.
The only aim in Rust is to survive. Everything wants you to die - the island’s wildlife, other inhabitants, the environment, and other survivors. Do whatever it takes to last another night.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
June 2018 is where it bottomed out, at $8.74. It has been discounted 67 times in the 13 years tracked here, typically at 50 percent off, with about 6 weeks between sales. Today's $19.99 at 50 percent off still sits 129 percent above the floor, so a deeper cut exists in its history.
On value it sits in the top 3 percent of its genre. It is pricier than 99 percent of its genre, and better reviewed than 93 percent. Among the games closest to it, SURVIVAL: Postapocalypse Now ($14.99, scores 1) and Out of Reach ($14.99, scores 2) both come in lower.
69 from critics against 87 percent from players, and the player number comes from people who own the game.
Of the 800 Steam-purchase reviews this site sampled, 9 come from buyers who refunded the game, sampled from reviews written August 2026 to September 2026. Inside the two-hour refund window, 57 percent of the 31,655 reviews written there were positive, against 87 percent overall, and those are 3 percent of everything written about it. It sells extras on top of the sticker price (cosmetic, player trading); the score docks it lightly for that.
HowLongToBeat players log 30 hours as a typical playtime, and completionists log 117, 3.9 times as much.
Still 143.9K concurrent players, 8 years in.
The drop-off
73% start to <1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
144K players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Still full of cheaters. I don't get why people even try to play, if you wanna deal with kids screaming the nword every 2 seconds and getting headshot 300 meters away every spawn play this game!
This game has to be the biggest waste of money I ever saw. The graphics are pretty good and the survival gameplay mechanics are fine, but I DO NOT recommend this game for anyone. The reason is the "community" who plays the game. Unlike MOST Multiplayer games such as Red Dead Online where the community is for the most part aside from some toxic people filled with decent folks, Rust is EXACTLY the opposite. The Rust...
Rust is not a survival game. It is a psychological experiment disguised as a video game. You spawn on a beach with absolutely nothing. No weapons. No clothes. No idea what you're doing. Five minutes later, some naked guy named xX_DeathDaddy_Xx has hit you in the head with a rock, stolen your hemp, and somehow built a mansion next to your corpse. The game begins peacefully. You collect wood. You mine some stone. You...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Rust scores 72/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/252490/rustThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 4, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.