
King's Bounty: The Legend
Worth it · RPG · 2009
Steam Deck PlayableThe verdict
BUY IT.
Worth it at $6.99.
- Length
- 35.9h
- Value
- $0.19/hr
- Reviews
- 91% positive
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Minimum on the Steam store: 1 GB of memory, 5.5 GB of storage. Runs on Windows, macOS.
King’s Bounty: The Legend is a fan-favorite classic fantasy adventure and an early entry into the modern King’s Bounty era, built around tough battles, smart decisions, and turn-based tactics.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $1.04, set in December 2021. 80 discounts in the 14 years on record. They run about 75 percent off, roughly 7 weeks apart. Today it is at full price. The last sale was about 6 weeks ago, and on this game's rhythm the next one tends to arrive within 7 weeks.
On value it sits in the top 1 percent of its genre. It is better reviewed than 94 percent of its genre. Among the games that feel like it, King's Bounty: Crossworlds ($14.99, scores 83) beats it on value, while it beats Blackguards ($9.99, scores 11).
Critics scored it 79. Players sit 12 points higher at 91 percent, which usually means a game that plays better than it reviews.
Steam's global achievement data says about 1 percent of players ever finish it. On a 35.9-hour game, that is a lot of paid-for hours most people never see. Of the 484 Steam-purchase reviews this site sampled, none come from buyers who refunded the game, sampled from reviews written March 2020 to August 2026. Inside the two-hour refund window, 72 percent of the 249 reviews written there were positive, against 91 percent overall, and those are 8 percent of everything written about it.
The main story runs 35.9 hours. Doing everything runs 79, 2.2 times as long.
The drop-off
6% start to 1% finishMost players never reach the end. On a 35.9-hour game, that's a lot you pay for and may never use. Steam global achievements
Players
101 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
So like HOMM, which is one of my all time favorite. The campaign will keep you busy for a very long while. Wish there was an auto save feature like homm has.
Turns into a " just 1 more round" very easily and then you're up at 4am still playing it. With the graphical/UI update it looks decent even on a 4K screen.
An amazing turn based strategy game. The great thing about the game is that it somehow remains a good challenging balance, even on the max difficulty, but there are basically infinite ways to tackle this challenge. There are 3 classes which all play very differently, a ton of different units which all also play very differently, a vast array of items (few of which are ever guaranteed in any given run) which will...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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King's Bounty: The Legend scores 82/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/25900/king-s-bounty-the-legendThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 4, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.