
Tales of Maj'Eyal
Worth it · Roguelike · 2013
The verdict
BUY IT.
Worth it at $6.99.
- Reviews
- 95% positive
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Minimum on the Steam store: 512 MB of memory, OpenGL 2.1+, 512 MB of storage. Runs on Windows, macOS, Linux.
Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
- Steam lists in-app purchases but we have no detail on them. Small caution applied.
The value story
June 2015 is where it bottomed out, at $1.39. 74 discounts in the 13 years on record. They run about 50 percent off, roughly 7 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 7 weeks.
On value it sits in the top 15 percent of its genre. It is cheaper than 66 percent of its genre, and better reviewed than 92 percent. Among the games that feel like it, Cogmind ($24.99, scores 78) beats it on value, while it beats Desktop Dungeons ($14.99, scores 59).
This site sampled 539 of its Steam-purchase reviews; 4 were written by buyers who refunded it, sampled from reviews written March 2020 to August 2026. Inside the two-hour refund window, 73 percent of the 321 reviews written there were positive, against 95 percent overall, and those are 5 percent of everything written about it.
The drop-off
41% start to 2% finishMost players never reach the end. Steam global achievements
Players
131 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
No data upstream: critic score (Metacritic).
Cite this score
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Tales of Maj'Eyal scores 77/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/259680/tales-of-maj-eyalThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.