
LYNE
BANGER · Short indie · 2014
Steam Deck VerifiedThe verdict
BUY IT.
A BANGER at $2.99.
- Length
- 16.6h
- Value
- $0.18/hr
- Reviews
- 96% positive
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Minimum on the Steam store: 1 GB of memory, 256MB Graphics Card, 246 MB of storage. Runs on Windows, macOS, Linux.
Deceptively simple. Infinitely complex. LYNE is a minimalist puzzle game that will knot your brain as it calms your soul. Connect the shapes. Fill the board. Lose yourself in the interflowing paths of LYNE.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $0.74. That was June 2014. It has been discounted 81 times in the 13 years tracked here, typically at 50 percent off, with about 6 weeks between sales. Today it is at full price. The last sale was about 4 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
Against its own genre it lands in the top 1 percent on value. It is better reviewed than 99 percent of its genre. Among the games that feel like it, Zup! S ($1.99, scores 96) beats it on value, while it beats Hook ($2.99, scores 84).
On this data it would still be a BANGER at $21.01. It costs $2.99.
This site sampled 391 of its Steam-purchase reviews; none were written by buyers who refunded it, sampled from reviews written March 2020 to September 2026. Inside the two-hour refund window, 94 percent of the 1,807 reviews written there were positive, against 96 percent overall, and those are 25 percent of everything written about it.
It carries Valve's Deck Verified rating, which is the one that means it just works.
The drop-off
88% start to 22% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
9 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
The idea is good, but the overall game is not. Puzzles have more than one solution, so guesswork is part of the game. You can do some reasoning, but it only helps to make an educational guess. Levels repeat themselves, so the game feels like a chore. If the game introduces new mechanics every 15 levels and if the levels have unique solutions, it can be great. The general look and sound of the game are good. I would...
This isn't a bad puzzle game, but I'm not a fan of game having extremely high level counts without consistently adding mechanics. It just gets boring after the first 100 levels or so. If you like really simple puzzle games that just give you basically a never-ending number of puzzles (via both the 999 puzzles in game and the daily puzzles) then this will be perfect for you. It's not for me though.
This game takes one idea - draw lines through the nodes, visiting each node the required number of times - and explores it to the end. There are 650 levels (26 × 25) to solve! It did feel like a huge amount of work to plow through. But at the same time, the sheer volume gave me space to develop a "feel" for solving these puzzles - something I maybe wouldn't have happened if the game consisted only of hand-made...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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LYNE scores 95/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/266010/lyneThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 20, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.