
Robot Roller-Derby Disco Dodgeball
Worth it · Multiplayer · 2015
The verdict
BUY IT.
Worth it at $2.99.
- Length
- 0.5h
- Value
- $5.98/hr
- Reviews
- 92% positive
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Minimum on the Steam store: 4 GB of memory, Video card supporting shader model 3.0, 604 MB of storage. Runs on Windows, macOS, Linux.
A futuresport FPS where you race around a skate park / dance club and nail each other with dodgeball trick shots. Singleplayer + Local Multiplayer + Online Multiplayer with 27 different objective-based game modes...or create your own!
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
May 2020 is where it bottomed out, at $0.99. Its cuts run 80 percent off as a rule. There have been 47 in the 13 years tracked, about 7 weeks apart.
Against its own genre it lands in the top 2 percent on value. It is cheaper than 83 percent of its genre, and better reviewed than 98 percent. Among the games that feel like it, Splitgate (free, scores 81) beats it on value, while it beats Friends vs Friends ($2.49, scores 58).
Of the 332 Steam-purchase reviews this site sampled, none come from buyers who refunded the game, sampled from reviews written March 2020 to September 2026. Inside the two-hour refund window, 80 percent of the 594 reviews written there were positive, against 92 percent overall, and those are 26 percent of everything written about it.
HowLongToBeat players log 0.5 hours as a typical playtime, and completionists log 1, 2.6 times as much.
The drop-off
57% start to 4% finishMost players never reach the end. On a 0.5-hour game, that's a lot you pay for and may never use. Steam global achievements
Players
1 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
A super fun simple e-sport style game to play with your friends. Pretty decent AI as well. KILLER soundtrack.
I bought the 4-pack of robot roller-derby disco dodgeball for my friends many many moons ago. They all LOVE robot roller-derby disco dodgeball. But not as much as I love robot roller-derby disco dodgeball. With this new update I'm sure all of my friends will want to play robot roller-derby disco dodgeball with me again! And when they do, they'll all remember how fun we had it when we played robot roller-derby disco...
Honestly I'm only posting a review because the dev came back and dropped a sizable update after more than ten years. Based game dev. Really fun 'shooter' game that was one of the most unique shooters of its time, along the same lines as Splatoon. It's exactly what it says on the tin: a bunch of robots playing roller-derby-dodgeball with a disco aesthetic. The music is peak, the vibe is peak, great with friends...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Robot Roller-Derby Disco Dodgeball scores 77/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/270450/robot-roller-derby-disco-dodgeballThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 20, price as of Sep 22.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.