BeamNG.drive

BeamNG.drive

Fair · Strategy · 2015 · Early Access

Steam Deck Playable

The verdict

WAIT.

A BANGER at $9.57, only fair at $24.99.

Length
6.2h
Value
$4.03/hr
Reviews
97% positive
That is 62% off today's $24.99.
Worth it at $23.93.
Watch this gameOne email when it is worth buying. Your call on what that means.

Get one email when BeamNG.drive is worth buying.

One email per game. Unsubscribe in a click.

Length
6.2h
main story (HowLongToBeat)
Completionist
15.1h
100% (HowLongToBeat)
$/hr
$4.03
price ÷ main-story length
Price
$24.99
as of Sep 24
Reviews
97%
417,931 reviews, as of Sep 10
Players
7.5M
owners (estimate)
Released
2015

Minimum on the Steam store: 16 GB of memory, Minimum 6GB VRAM (AMD Radeon RX 570 / Nvidia GeForce GTX 1060), 60 GB of storage. Windows only.

A dynamic soft-body physics vehicle simulator capable of doing just about anything.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Reviews97% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
MonetizationNone
Checked: no in-game purchases or loot boxes. Nothing is docked
Holding it back
Value$4.03/hr
Price per hour of game. It moves the score inside the ceiling reviews set
Early accessUnfinished
Still in development, a small confidence discount until 1.0
For context
Length6.2 hours
How much game you get. Hours feed the value per dollar
Reach7.5M+ players
How many own it, a popularity + confidence signal
Refunds21 of 800 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

June 2017 is where it bottomed out, at $16.74. Its cuts run 20 percent off as a rule. There have been 57 in the 11 years tracked, about 8 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 8 weeks. $9.57 is what it would take to make this a BANGER, and nothing in its history goes that low.

Value puts it in the top 4 percent of the games it competes with. It is pricier than 95 percent of its genre, and better reviewed than 99 percent. Among the games that feel like it, Car Mechanic Simulator 2018 ($19.99, scores 84) beats it on value, while it beats Wreckfest ($29.99, scores 66).

21 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written August 2026 to September 2026. Inside the two-hour refund window, 77 percent of the 10,853 reviews written there were positive, against 97 percent overall, and those are 3 percent of everything written about it.

6.2 hours to finish it, 15 to exhaust it. The completionist tail is 2.4 times the campaign.

Still 15.9K concurrent players, 11 years in.

The drop-off

26% start to <1% rarest
050100rarestfirst achievement

No achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements

Players

15.9K players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

This used to be a great game but they inexplicably pushed a terrible new update (0.39) that more or less bricks the whole thing, and made it impossible to revert to the better previous build of the game. I want to recommend this but until something changes its a hard pass 0.39 Update: -Added tutorial style popup boxes everywhere that either cant be toggled to stop appearing, or the option is buried so deep I can't...
Scrum MasterNot recommendedafter 95h48 found this helpfulearly accessRead on Steam
The latest update has unfortunately changed the game in a negative way. Very hard to run, poor UI, and the graphics are mid
PoombaNot recommendedafter 670h29 found this helpfulearly accessRead on Steam
If you are autistic and like cars, this game is a trap. You will never want to stop playing. The way it simulates every aspect of a wide array of vehicles in a realistic manner makes me come back over and over again. 10/10
lx srsRecommendedafter 117h16 found this helpfulearly accessRead on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic).

Cite this score

Embed the live badge, copy the line, or download the card.

BANG Score badge

The live badge. It shows the current score wherever it is embedded.

BeamNG.drive scores 67/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/284160/beamng-drive
Embed the live badge

HTML for a webpage, Markdown for Reddit, GitHub, or a wiki.

<a href="https://steambangers.com/game/284160/beamng-drive"><img src="https://steambangers.com/api/badge/284160" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/284160)](https://steambangers.com/game/284160/beamng-drive)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 10, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.