Glitchspace

Glitchspace

Skip · Shooter · 2016

The verdict

SKIP IT.

The reviews do not carry it. What it costs you is time.

Length
3.6h
Price
Free to play
Reviews
73% positive
Length
3.6h
main story (HowLongToBeat)
Completionist
3.7h
100% (HowLongToBeat)
$/hr
Free
price ÷ main-story length
Price
Free
Reviews
73%
378 reviews, as of Aug 2
Players
75K
owners (estimate)
Released
2016

Minimum on the Steam store: 1 GB of memory, NVIDIA GTX 260 or AMD Equivalent, 1 GB of storage. Runs on Windows, macOS, Linux.

Glitchspace is about reprogramming the game to solve puzzles. Trapped in an abstract cyberspace world, your way forward uses visual programming to edit environmental geometry, whilst unlocking key programming concepts along the way.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
ValueFree
Price per hour of game. It moves the score inside the ceiling reviews set
Holding it back
Reviews73% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones Scored as 72% after the small-sample adjustment
Reach75K+ players
How many own it, a popularity + confidence signal
For context
Length3.6 hours
How much game you get. Hours feed the value per dollar
MonetizationNot known
No monetization record for this game, so nothing is assumed either way
RefundsFree
A free game cannot be refunded, so the label never applies

The value story

It is less well reviewed than 61 percent of its genre. Among the games that feel like it, BONEWORKS ($29.99, scores 64) beats it on value, while it beats Tales of Escape (free, scores 7).

Inside the two-hour refund window, 62 percent of the 100 reviews written there were positive, against 73 percent overall, and those are 57 percent of everything written about it.

No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).

Cite this score

Embed the live badge, copy the line, or download the card.

BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Glitchspace scores 32/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/290060/glitchspace
Embed the live badge

HTML for a webpage, Markdown for Reddit, GitHub, or a wiki.

<a href="https://steambangers.com/game/290060/glitchspace"><img src="https://steambangers.com/api/badge/290060" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/290060)](https://steambangers.com/game/290060/glitchspace)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.

Tags

Details

DeveloperSpace Budgie
PublisherSpace Budgie
GenreShooter
Released2016