Fast Food Simulator

Fast Food Simulator

Fair · Strategy · 2024 · Early Access

The verdict

NO RUSH.

Fair at $14.99. Buy it if you want it.

Length
10h
Value
$1.50/hr
Reviews
88% positive
That is 38% off today, though reviews keep it under BANGER.

Recent reviews trending down: 69% over the last 30 days against 88% all-time.

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Length
10h
main story (HowLongToBeat)
Completionist
12.2h
100% (HowLongToBeat)
$/hr
$1.50
price ÷ main-story length
Price
$14.99
as of Sep 22
Reviews
88%
9,612 reviews, as of Aug 2
Players
350K
owners (estimate)
Released
2024

Minimum on the Steam store: 8 GB of memory, Nvidia GTX 1050 / RX 570 (4GB+ of VRAM), 5 GB of storage. Windows only.

Welcome to the world's most chaotic place! Play solo or co-op with up to 6 players. Run a fast-food restaurant, and work with your friends to expand your business. Take orders, make burgers, and increase your earnings by dealing with customers.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Holding it back
Value$1.50/hr
Price per hour of game. It moves the score inside the ceiling reviews set
Reviews88% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
Early accessUnfinished
Still in development, a small confidence discount until 1.0
Recent reviews69% (30 days)
Trending down vs lifetime, a small dip
For context
Length10 hours
How much game you get. Hours feed the value per dollar
Reach350K+ players
How many own it, a popularity + confidence signal
MonetizationNot known
No monetization record for this game, so nothing is assumed either way
Refunds8 of 800 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

It has never been cheaper than $9.74. That was September 2025. Its cuts run 35 percent off as a rule. There have been 14 in the 2 years tracked, about 7 weeks apart. Today it is at full price. The last sale was about 4 weeks ago, and on this game's rhythm the next one tends to arrive within 7 weeks.

On value it sits in the top 7 percent of its genre. It is pricier than 79 percent of its genre, and better reviewed than 93 percent. Among the games that feel like it, Ale & Tale Tavern ($14.99, scores 72) beats it on value, while it beats Feed the Cups ($15.99, scores 27).

Players rate it 88 percent positive over its lifetime, but the last 30 days run 69 percent. Something recent has soured the room. 8 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written November 2025 to August 2026. Inside the two-hour refund window, 72 percent of the 711 reviews written there were positive, against 88 percent overall, and those are 8 percent of everything written about it.

Players

545 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).

Cite this score

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BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Fast Food Simulator scores 61/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/2916430/fast-food-simulator
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<a href="https://steambangers.com/game/2916430/fast-food-simulator"><img src="https://steambangers.com/api/badge/2916430" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/2916430)](https://steambangers.com/game/2916430/fast-food-simulator)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2, price as of Sep 22.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.