
Automation - The Car Company Tycoon Game
Worth it · Strategy · 2015 · Early Access
Steam Deck PlayableThe verdict
BUY IT.
Worth it at $29.99, a BANGER if it drops to $18.42.
- Length
- 22.3h
- Value
- $1.34/hr
- Reviews
- 94% positive
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Minimum on the Steam store: 8 GB of memory, 30 GB of storage. Windows only.
Make your dream cars a reality with Automation’s unparalleled car and engine design tools. Gain a competitive edge through smart engineering and business decisions to help you build an automotive empire. Will you become an industry leader, or just a footnote in automotive history?
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $22.49, set in September 2024. Its cuts run 15 percent off as a rule. There have been 53 in the 12 years tracked, about 11 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 11 weeks. No sale on record has reached $18.42, the price it would take to be a BANGER.
On value it sits in the top 1 percent of its genre. It is pricier than 97 percent of its genre, and better reviewed than 98 percent. Among the games that feel like it, Project Hospital ($24.99, scores 78) beats it on value, while it beats GearCity ($19.99, scores 51).
8 of the 399 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written November 2025 to August 2026. Inside the two-hour refund window, 59 percent of the 505 reviews written there were positive, against 94 percent overall, and those are 3 percent of everything written about it.
It came out 11 years ago and 554 were still playing it at the last check.
Players
554 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Ah yes, here we are. 5 hours of mashing buttons and sliders until you build something that does not follow Newtons laws, Just to find out there is not a single f*cking frame that fits your 12L V12. After you spend 2 more years designing your own frame you can finally start building the car, But whats that? Ah yes 7 diffrent warning ranging from your frame crumbling like a sand castle to your suspension turning you...
This game is PEAK fr you have to get it ,like you get to make car factories in anyway you want. Wanna get a big market and sales? make cars for the market in campaign. Wanna just make dream cars? just don't assign them. this game is filled with realistic engine physics and a predictable market, even an online gamemode, and it has some PEAK music (for the theme), like a bit of rock, and a bit of chill, and to make it...
Great Game, You Can make basically everything. The car body editor is a bit limiting though so most of the time you end up building basically identical cars
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).
Cite this score
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Automation - The Car Company Tycoon Game scores 77/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/293760/automation-the-car-company-tycoon-gameThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 1, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.