
8BitBoy™
Skip · Action · 2014
Steam Deck PlayableThe verdict
SKIP IT.
The value isn't there at $6.99.
- Length
- 4.4h
- Value
- $1.59/hr
- Reviews
- 74% positive
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Minimum on the Steam store: 1 GB of memory, Intel HD 4000 / Radeon HD 6310, 102 MB of storage. Runs on Windows, macOS.
Huge classic platformer with several power-ups and 8-12 hours of main story & 300+ hidden locations just begging for exploration · 56 big Levels · 5 huge worlds
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $0.39, set in October 2015. 116 discounts in the 12 years on record. They run about 75 percent off, roughly 4 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 4 weeks.
Against its own genre it lands in the top 37 percent on value. Among the games that feel like it, Kaze and the Wild Masks ($9.99, scores 63) beats it on value, while it beats Endorlight ($0.99, scores 7).
Inside the two-hour refund window, 68 percent of the 397 reviews written there were positive, against 74 percent overall, and those are 58 percent of everything written about it.
The main story runs 4.4 hours. Doing everything runs 12, 2.7 times as long.
Players
1 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
I must first preface that most aspects of this game are well done, I enjoy the look and style, the music is very good and my favorite aspect of the game, and there are good amount of hidden things to find and explore in levels, but unfortunately, my main issue lies in the slippery controls of the main character and that I find myself getting easily frustrated with the game and level design (particularly from World 3...
The game actually controls fairly well and is fun to play in that sense, but the whole thing is brought down by unhinged game design. We're all familiar with limited lives in old platformers. You run out of lives and you start again, usually on the same level or at the beginning of the World that you're on. 8BitBoy throws that all out the window. The game auto saves at the end of each level, and it's more of a save...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).
Cite this score
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8BitBoy™ scores 35/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/296910/8bitboyThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 20, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.