The Escapists

The Escapists

Worth it · Roguelike · 2015

Steam Deck Playable

The verdict

BUY IT.

Worth it at $17.99.

Length
19.4h
Value
$0.93/hr
Reviews
90% positive
It will not reach BANGER at any price.
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Length
19.4h
typical playtime (HowLongToBeat)
Completionist
44.4h
100% (HowLongToBeat)
$/hr
$0.93
price ÷ typical playtime
Price
$17.99
as of Sep 24
Reviews
90%
16,187 reviews, as of Aug 1
Metacritic
71
critic score
Players
750K
owners (estimate)
Released
2015

Minimum on the Steam store: 2 GB of memory, Intel HD Graphics 4000, Nvidia GeForce 8000, ATI Radeon HD 4800 Series, 2 GB of storage. Runs on Windows, macOS, Linux.

The Escapists provides players the opportunity of experiencing a light-hearted insight into everyday prison life with the main objective being that of escaping!
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Reviews90% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
MonetizationNone
Checked: no in-game purchases or loot boxes. Nothing is docked
Holding it back
Reach750K+ players
How many own it and play it, the biggest driver for a game with no ending
For context
Value$0.93/hr
Price per hour of game. This genre scores on player counts instead
Length19 hours
Typical playtime on HowLongToBeat. Endless games score on players, so hours stay out of it
Refunds12 of 599 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

The lowest price on record is $3.59, set in October 2022. 107 discounts in the 12 years on record. They run about 75 percent off, roughly 5 weeks apart. Today it is at full price. The last sale was about 4 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.

Value puts it in the top 17 percent of the games it competes with. It is pricier than 77 percent of its genre, and better reviewed than 81 percent. Among the games that feel like it, The Escapists 2 ($4.99, scores 84) beats it on value, while it beats Infectonator: Survivors ($0.99, scores 17).

The press gave it 71; the people who bought it give it 90 percent. A 19-point gap in the buyer's favour.

Of the 599 Steam-purchase reviews this site sampled, 12 come from buyers who refunded the game, sampled from reviews written March 2020 to August 2026. Inside the two-hour refund window, 69 percent of the 1,501 reviews written there were positive, against 90 percent overall, and those are 11 percent of everything written about it.

HowLongToBeat players log 19.4 hours as a typical playtime, and completionists log 44, 2.3 times as much.

The drop-off

23% start to 1% rarest
050100rarestfirst achievement

No achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements

Players

45 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

You might need some patience to play this - it's not particularly action-packed - but the point is the buildup and it does that perfectly. Definitely would rate it at like 8/10 or more, personally.
gustaspaulauskis96Recommendedafter 116h1 found this helpfulRead on Steam
I would say that it's a fun game, and it is, but its also very technical and difficult, even the very easy level of center peaks is hard for me, I don't know if that's just because I'm bad at the game, but...
SommeMan_1916Not recommendedafter 3.6hJul 2026Read on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

Cite this score

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BANG Score badge

The live badge. It shows the current score wherever it is embedded.

The Escapists scores 76/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/298630/the-escapists
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<a href="https://steambangers.com/game/298630/the-escapists"><img src="https://steambangers.com/api/badge/298630" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/298630)](https://steambangers.com/game/298630/the-escapists)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 1, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.

Critics vs players+19
Critics
71
Players
90
Player favorite. The critics underrated it.
Metacritic critics · 16,187 Steam player reviews

Tags

Details

DeveloperMouldy Toof Studios
PublisherTeam17
GenreRoguelike
Released2015
Achievements37