Boid

Boid

Skip · Action · 2016

The verdict

SKIP IT.

The reviews do not carry it. What it costs you is time.

Length
1h
Price
Free to play
Reviews
79% positive
Length
1h
main story (HowLongToBeat)
$/hr
Free
price ÷ main-story length
Price
Free
Reviews
79%
751 reviews, as of Sep 21
Players
350K
owners (estimate)
Released
2016

Minimum on the Steam store: 1 GB of memory, Works fine on integrated laptop graphics, but you NEED Direct X 10, 205 MB of storage. Windows only.

Boid is real-time strategy at its most primal - your only resource is your army. No funds to manage or infrastructures to build. It’s a kill or be killed battle of rapid decisions to dominate the gene pool.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

What we assumed
  • Steam lists in-app purchases but we have no detail on them. Small caution applied.
Raising the score
ValueFree
Price per hour of game. It moves the score inside the ceiling reviews set
Holding it back
Reviews79% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
Reach350K+ players
How many own it, a popularity + confidence signal
For context
Length1 hours
How much game you get. Hours feed the value per dollar
MonetizationNot known
No monetization record for this game, so nothing is assumed either way
RefundsFree
A free game cannot be refunded, so the label never applies

The value story

Value puts it in the top 14 percent of the games it competes with. It is better reviewed than 76 percent of its genre. Among the games that feel like it, Zombie Defense (free, scores 60) beats it on value, while it beats Operation: Harsh Doorstop (free, scores 48).

It is still busy. 3 players were in it at once at the last check, across 81 days of tracking.

The drop-off

51% start to 4% rarest
050100rarestfirst achievement

No achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements

Players

3 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

Boid is a nice little game for in between with little game depth! Maybe a bit too easy ...
erNRecommendedafter 13hApr 2024Read on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic).

Cite this score

Embed the live badge, copy the line, or download the card.

BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Boid scores 49/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/314010/boid
Embed the live badge

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<a href="https://steambangers.com/game/314010/boid"><img src="https://steambangers.com/api/badge/314010" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/314010)](https://steambangers.com/game/314010/boid)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 21.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.

Tags

Details

DeveloperMokus
PublishertinyBuild
GenreAction
Released2016
Achievements24