
We Happy Few
Skip · Action · 2018
Steam Deck VerifiedThe verdict
SKIP IT.
The value isn't there at $59.99.
- Length
- 20.9h
- Value
- $2.87/hr
- Reviews
- 77% positive
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Minimum on the Steam store: 8 GB of memory, 6 GB of storage. Windows only.
From the independent studio that brought you Contrast, We Happy Few is an action/adventure game set in a drug-fuelled, retrofuturistic city in an alternative 1960s England. Hide, fight and conform your way out of this delusional, Joy-obsessed world.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $5.99. That was October 2021. 52 discounts in the 10 years on record. They run about 75 percent off, roughly 6 weeks apart. Today it is at full price. The last sale was about 16 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
On value it sits in the top 33 percent of its genre. It is pricier than 99 percent of its genre, and better reviewed than 69 percent. The Beast Inside ($24.99, scores 47) outscores it, and so does Slender: The Arrival ($19.99, scores 52). Both sit among its closest neighbours.
62 from critics against 77 percent from players, and the player number comes from people who own the game.
7 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written November 2022 to August 2026. Inside the two-hour refund window, 53 percent of the 1,052 reviews written there were positive, against 77 percent overall, and those are 9 percent of everything written about it.
The main story runs 20.9 hours. Doing everything runs 65, 3.1 times as long.
Deck Verified, so no launch options and no controller remapping before it runs.
The drop-off
81% start to 1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
57 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
we happy few is a game that i wouldn't rush to tell anyone about but if asked i'd definitely say i loved it. most of the negative reviews here on steam are about its "wonky mechanics" regarding the stealth and combat. i can see where the criticism is coming from. the stealth is indeed unreliable, but not punishing. it's rather easy to get out of sight/combat. but if you do decide to engage in a fight i'd say it's...
I find the game to be quite fun. I enjoy the fact that is very open world even in the story mode version. I also enjoy that when you play as the different characters, some aspects get more challanging.
This is a great example of style over substance. Looks great but the gameplay is completely unenjoyable. Boring combat and stealth, unnecessary survival and crafting mechanics, and flat storyline. Just look at the global achievements, most of mandatory the story missions have less than 20% completion. When it said "Act II" I audibly sighed. I was hoping the end was coming and it just kept going.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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We Happy Few scores 37/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/320240/we-happy-fewThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.