
FAIR · narrative · 2009
Fair value, not a standout: $5.99, 88% positive.
Better value than 73% of narrative games
Long after the passing of the Second Shadow, when dragons ruled the twilight sky and the stars were bright and numerous, came the Age of the Great Guilds. Blacksmiths. Shepherds. Clerics. Each dedicated to the absolute control of secret knowledge. Another such Guild was the Weavers.
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