The Moon Sliver

The Moon Sliver

Skip · Narrative · 2014

Steam Deck Unsupported

The verdict

SKIP IT.

The value isn't there at $1.99.

Length
0.7h
Value
$2.84/hr
Reviews
76% positive
Reviews or length hold it below the tiers even at a deep discount.
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Length
0.7h
main story (HowLongToBeat)
Completionist
1h
100% (HowLongToBeat)
$/hr
$2.84
price ÷ main-story length
Price
$1.99
as of Sep 24
Reviews
76%
1,173 reviews, as of Sep 22
Players
350K
owners (estimate)
Released
2014

Minimum on the Steam store: AMD 6870 or equivalent. Windows only.

You are on a bleak, cold, windy island. And you seem to be alone... but fires and candles still burn. As you explore, a story of guilt, loneliness, and faith begins to take shape. And it becomes obvious that something is hunting you...
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Holding it back
Value$2.84/hr
Price per hour of game. It moves the score inside the ceiling reviews set
Reviews76% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
For context
Length0.7 hours
How much game you get. Hours feed the value per dollar
Reach350K+ players
How many own it, a popularity + confidence signal
MonetizationNot known
No monetization record for this game, so nothing is assumed either way
Refunds1 of 359 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

It has never been cheaper than $0.49. That was June 2016. It has been discounted 94 times in the 12 years tracked here, typically at 50 percent off, with about 6 weeks between sales. Today it is at full price. The last sale was about 3 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.

On value it sits in the top 33 percent of its genre. It is cheaper than 86 percent of its genre. Among the games that feel like it, The Vanishing of Ethan Carter ($19.99, scores 52) beats it on value, while it beats Homesick ($14.99, scores 32).

1 of the 359 Steam-purchase reviews sampled here comes from a buyer who refunded the game, sampled from reviews written April 2020 to September 2026. Inside the two-hour refund window, 78 percent of the 859 reviews written there were positive, against 76 percent overall, and those are 86 percent of everything written about it.

What players say

So, this isn't too much of an interesting game, outside of just explaining the end of a civilization by exploring and reading parts of the world that explain certain things left and right. The main objective of the game (that goes unsaid) is trying to find out who you're playing as, you go walking from structure to structure, reading text that explains certain parts of the story and getting more information as you...
Jack AstroRecommendedafter 2.1hJun 2026Read on Steam
Gameplay is not a relevant aspect to this game, it's more like a short horror book turned interactive experience. It's fun to piece together whatever is going on. Even in such a bleak scenario humans and their emotions can turn things worst. But there's something more than that in play, and this game will leave plenty of space for interpretation. It does manage to feel hostile and overwhelming (in the good way one...
kittynip_tripRecommendedafter 1.2hMay 2026Read on Steam
I liked the ambience, sounds, mood but not the narration. Huge random text blocks just killed the mood. And I understand the idea between the narration to make player to put all the pieces together, but it was somehow messy when you do not know what to do next. There is also no save option. I like walk sims, just not this one.
ur_fav_cryptidNot recommendedafter 1.2hJun 2026Read on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).

Cite this score

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BANG Score badge

The live badge. It shows the current score wherever it is embedded.

The Moon Sliver scores 42/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/329830/the-moon-sliver
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[![BANG Score](https://steambangers.com/api/badge/329830)](https://steambangers.com/game/329830/the-moon-sliver)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 22, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.