Freestyle 2: Street Basketball

Freestyle 2: Street Basketball

Skip · Multiplayer · 2015

Steam Deck Unsupported

The verdict

SKIP IT.

The reviews do not carry it. What it costs you is time.

Price
Free to play
Reviews
72% positive
Length
No data
no length in our data yet
$/hr
Free
price ÷ typical playtime
Price
Free
Reviews
72%
12,740 reviews, as of Aug 1
Players
350K
owners (estimate)
Released
2015

Minimum on the Steam store: 1 GB of memory, GeForce 7600 GT 512MB, 1 GB of storage. Windows only.

Freestyle 2: Street Basketball is a fast paced online arcade basketball game. Create your own unique player and compete in the online street league! Use variety of b-ball moves and customize your player! Team up with the best street ballers online and rise to the top!
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
ValueFree
Price per hour of game. It moves the score inside the ceiling reviews set
Holding it back
Reviews72% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
Reach350K+ players
How many own it, a popularity + confidence signal
For context
MonetizationNot known
No monetization record for this game, so nothing is assumed either way
RefundsFree
A free game cannot be refunded, so the label never applies

The value story

Against its own genre it lands in the top 38 percent on value. Among the games that feel like it, Slapshot: Rebound (free, scores 59) beats it on value, while it beats KartKraft™ ($24.99, scores 30).

It is still busy. 126 players were in it at once at the last check, across 81 days of tracking.

Players

126 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).

Cite this score

Embed the live badge, copy the line, or download the card.

BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Freestyle 2: Street Basketball scores 31/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/339610/freestyle-2-street-basketball
Embed the live badge

HTML for a webpage, Markdown for Reddit, GitHub, or a wiki.

<a href="https://steambangers.com/game/339610/freestyle-2-street-basketball"><img src="https://steambangers.com/api/badge/339610" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/339610)](https://steambangers.com/game/339610/freestyle-2-street-basketball)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 1.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.