
MechWarrior Online™ Legends
Fair · Shooter · 2015
Steam Deck PlayableThe verdict
NO RUSH.
Free and middling. Worth a look if the genre is yours.
- Price
- Free to play
- Reviews
- 80% positive
Minimum on the Steam store: 4 GB of memory, NVIDIA: 8800 GT / AMD: Radeon HD 5670, 16 GB of storage. Windows only.
MechWarrior Online™ Legends is a tactical, 'Mech-based online shooter set in the vast BattleTech Universe. Assume the role of an elite MechWarrior, piloting powerful BattleMechs, fighting for supremacy over the Inner Sphere.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
Value puts it in the top 32 percent of the games it competes with. Among the games that feel like it, AirMech (free, scores 64) beats it on value, while it beats War Robots (free, scores 6).
It is still busy. 392 players were in it at once at the last check, across 81 days of tracking. Free to start. It takes its money later, through cosmetic and unlock.
The drop-off
54% start to <1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
392 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
No data upstream: critic score (Metacritic).
Cite this score
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MechWarrior Online™ Legends scores 54/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/342200/mechwarrior-online-legendsThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 12.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.