Make it indie!

Make it indie!

Skip · Strategy · 2015

Steam Deck Playable

The verdict

SKIP IT.

The value isn't there at $0.99.

Length
0.3h
Value
$3.30/hr
Reviews
46% positive
Reviews or length hold it below the tiers even at a deep discount.
Watch this gameOne email when it is worth buying. Your call on what that means.

Get one email when Make it indie! is worth buying.

One email per game. Unsubscribe in a click.

Length
0.3h
main story (HowLongToBeat)
Completionist
0.7h
100% (HowLongToBeat)
$/hr
$3.30
price ÷ main-story length
Price
$0.99
as of Sep 24
Reviews
46%
1,283 reviews, as of Sep 13
Players
1.5M
owners (estimate)
Released
2015

Minimum on the Steam store: 1 GB of memory, 512MB Dedicated Memory, 1.5 GB of storage. Runs on Windows, macOS, Linux.

Claw your way through the abyss of the mind and survive the horrors that stalk you as you attempt to survive seven days as... an Indie Developer.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Engagement7% finish
How far players actually get (achievements), a top-end bonus
Holding it back
Value$3.30/hr
Price per hour of game. It moves the score inside the ceiling reviews set
Reviews46% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones Scored as 47% after the small-sample adjustment
For context
Length0.3 hours
How much game you get. Hours feed the value per dollar
Reach1.5M+ players
How many own it, a popularity + confidence signal
MonetizationNot known
No monetization record for this game, so nothing is assumed either way
Refunds1 of 99 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

June 2015 is where it bottomed out, at $0.49. Its cuts run 51 percent off as a rule. There have been 117 in the 11 years tracked, about 5 weeks apart. Today it is at full price. The last sale was about 4 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.

It is cheaper than 93 percent of its genre, and less well reviewed than 99 percent. The games it most resembles do better on the same math. Business Tour - Board Game with Online Multiplayer(大富翁) (free, scores 5) and Beasts of Bermuda ($19.99, scores 15) both outscore it.

Steam's global achievement data says about 7 percent of players ever finish it. On a 0.3-hour game, that is a lot of paid-for hours most people never see. Inside the two-hour refund window, 48 percent of the 292 reviews written there were positive, against 46 percent overall, and those are 70 percent of everything written about it.

Finishing takes 0.3 hours; clearing it takes 1, which is 2.3 times the campaign.

The drop-off

8% start to 7% finish
050100rarestfirst achievement

Most players never reach the end. On a 0.3-hour game, that's a lot you pay for and may never use. Steam global achievements

What players say

I mean, I think it's cute. For $1 you really can't go wrong. There isn't much here, most of the enjoyment is from the videos rather than the minigame itself. I hope the dev had fun making this.
TimptonRecommendedafter 2.0hJan 2026Read on Steam
Where do I even start? Firstly, the game tells you virtually nothing about indie game development, There is barely any gameplay either-you simply click a few times, and that's about it. It hardly even qualifies as an FMV game, as there are practically no meaningful choices to make. To make matters worse, the store page mentions over 30 minutes of footage, yet I was able to unlock every achievement and see both...
TheConnorBNot recommendedafter 7.0hAug 2026Read on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic).

Cite this score

Embed the live badge, copy the line, or download the card.

BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Make it indie! scores 1/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/357900/make-it-indie
Embed the live badge

HTML for a webpage, Markdown for Reddit, GitHub, or a wiki.

<a href="https://steambangers.com/game/357900/make-it-indie"><img src="https://steambangers.com/api/badge/357900" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/357900)](https://steambangers.com/game/357900/make-it-indie)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 13, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.

Tags

Details

DeveloperSometimes You
PublisherSometimes You
GenreStrategy
Released2015
Achievements9