How To Survive: Third Person Standalone

How To Survive: Third Person Standalone

Skip · Shooter · 2015

The verdict

SKIP IT.

The value isn't there at $9.99.

Reviews
57% positive
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Price
$9.99
as of Aug 29
Reviews
57%
1,263 reviews, as of Jul 31
Players
150K
owners (estimate)
Released
2015
Length + $/hr
No data
no length in our data yet

Minimum on the Steam store: 4 GB of memory, Ati 5700 series/NVIDIA GeForce GT240 or equivalent, 6 GB of storage. Windows only.

Driven by community suggestion, 505 Games and EKO Software introduce you to a new single player 3rd person view experience that allows you to re-play the zombie crafting adventure "How to Survive" from a deeply immersive point of view.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

What we assumed
  • How long it takes to beat isn't in our data. We scored it as a typical Shooter game (about 6 hours) and docked the score for the missing length.
Raising the score
Engagement4% finish
How far players actually get (achievements), a top-end bonus
Holding it back
Value~$1.67/hr
Estimated: no length in our data yet
Reviews57% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones Scored as 58% after the small-sample adjustment
Length unknownNo verified $/hr
No length in our data yet, so the biggest driver can't be verified. A heavy dock until it is
For context
Reach150K+ players
How many own it, a popularity + confidence signal
MonetizationNot known
No monetization record for this game, so nothing is assumed either way
Refunds0 of 140 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

It has never been cheaper than $0.99. That was May 2016. 39 discounts in the 11 years on record. They run about 90 percent off, roughly 6 weeks apart.

It is less well reviewed than 90 percent of its genre. On the same math How to Survive 2 ($3.74, scores 27) and How to Survive ($3.74, scores 66) are the better buys, and they are the games it most resembles.

Steam's global achievement data puts about 4 percent of players at this game's ending achievement. Inside the two-hour refund window, 43 percent of the 542 reviews written there were positive, against 57 percent overall, and those are 48 percent of everything written about it.

The drop-off

67% start to 4% finish
050100rarestfirst achievement

Most players never reach the end. Steam global achievements

Players

1 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

No data upstream: critic score (Metacritic).

Cite this score

Embed the live badge, copy the line, or download the card.

BANG Score badge

The live badge. It shows the current score wherever it is embedded.

How To Survive: Third Person Standalone scores 2/100 on the BANG Score (a skip). Length is estimated at 6 hours, not measured, so the score is docked. The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/360150/how-to-survive-third-person-standalone
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<a href="https://steambangers.com/game/360150/how-to-survive-third-person-standalone"><img src="https://steambangers.com/api/badge/360150" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/360150)](https://steambangers.com/game/360150/how-to-survive-third-person-standalone)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Jul 31, price as of Aug 29.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.